Once you have all the layers, mix them using multiple lerp functions in your shader 🌊
Technical art, shader and tools ➡️ https://t.co/1eA8907m5M
#gamedev
Here's a WIP of our upcoming course, Real-Time Water in Unity: From Splashes to Oceans 🌊
More content is coming soon! Help us reach 2k wishlists ✨ https://t.co/5A4nXsEMJz
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Dissolve Shader = Interactive edge glow + world space control. Perfect for enemy deaths or teleport effects! by @techartshahbaz.
#Unity#ShaderGraph#TechArt#GameDev"
Video games only need to look right from one angle !
I mostly used fixed points of view and projected textures, so my game ends up looking a bit funny whenever I move the camera.