📢📢📢 Velox 🚀: Learning Representations of 4D Geometry and Appearance
In our #CVPR2026 paper, we introduce a method for learning a native 4D representation, useful for many downstream tasks, such as video-to-4D, 3D tracking, cloth simulation, and others!
🌐: https://t.co/MCkCMEftoJ
📝: https://t.co/iLKgrprXlO
Excited to share that we’ve open-sourced LiTo (ICLR 2026) code + models from @Apple!
Interactive image-to-3D generation from images.
• Apple Silicon demo via MLX
• Full training code
GitHub: https://t.co/wLy5EiHSJW
Paper: https://t.co/Se6k9AWboZ
#Apple#MLX#3D#AI
Excited to share LiTo: a latent 3D representation for single-stage image-to-3D generation with view-dependent appearance, modeling continuous 3D surfaces as probability densities directly from raw data — no SDF preprocessing required.
Most 3D representations capture shape or texture, but rarely both, especially view-dependent effects like reflections.
Check out LiTo: a set of latent tokens that capture both geometry and appearance for high-quality image-to-3D generation.
https://t.co/JaHas1gdNw
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