If the physics look a little wonky, it's because the ducks each use three cylinder colliders. That causes them to roll more than they probably ought to
A few big features I want to integrate into my game engine before I open up the repo on gh:
- Skyboxes (possibly THREE's built-in sky.js)
- Better editor gizmos (rotation, drag)
- GLTF animation clips
- SFX and music
- Save files (maybe through IndexedDB)