@mik1p1@Crypticinvest1 its not just about the ccu is the reason that you cant have a straight answer on this, for example you can have an extremely well monetised 1k ccu game, and you can have a poorly monetised 10k ccu game making less. there are also a lot of other factors that come into it
@ReverseRBLX roblox on their usual no notice bullshit i see. thankfully i dont do ugc but i can see how this would massively impact anyone who does and has created a bundle or classic head
@Peteralm_ I haven't worked on it in a long time and I'm not sure if I will actually continue to, I had a passion for it for a short period of time but I lost interest with continuing to work on it.
Yours is coming along really well, can't wait to see what you achieve with it!
@Peteralm_ no idea on exact accuracy, the actual driving around is very busted and i couldnt get it as well as i'd hoped, but my aerial accuracy isn't too bad
wish i could give you a figure but dont have one atm
@arauser instead of another display source, i track the amount โin-flightโ from the server currency
cash updates instantly, while the UI displays Cash - InFlightCash. once the collect animation finishes, i remove it from InFlight and the UI catches up.
@plasma_node id likely use unreliable here
reliable: A, B, C, D, E. If B is lost, it needs to make sure B is delivered
unreliable: A, B, C, D, E. If B is lost, you don't care, C is newer
for per-frame updates, newer state matters more
@Peteralm_ Really cool to see this, was working on something similar to this a while back based on the source of RocketSim but it wasnt nearly as polished as yours
made a remote inspector tool so you can monitor traffic through your game - includes bindables and signals which i havent actually seen before.
you can read more about this below ->
https://t.co/gBbYAU0fwF
#ROBLOX#RobloxDevs#RobloxDev
This is absolutely unacceptable, Roblox. This is EXTREMELY dangerous.
Exploiters have figured out how to execute server-side Luau and modify Datastore - with Loadstring disabled?
This can cause irreparable damage and material loss to thousands of games.
The engineer responsible needs to be fired as they are a demonstrable security risk. A backdoor like this isn't something you "oops!" accidentally ship to production and it hasn't happened for several years.
As developers, we DEPEND on server-side code execution to be completely firewalled from underprivileged clients. The ability to modify Datastore is alarming to say the least. That level of access can bypass gamepasses & dev products, causing material loss. The fact this is happening absolutely confounds me.
#RobloxDev