I tried using the previous version!
Here is my feedback: During the process of reducing the high-poly model, it would be great if we could set an upper limit on the polygon count. Also, if the reduction precision/quality improves to the point where models can be directly used in games, I think the user base will grow significantly. Currently, the mesh structure still requires manual cleanup/adjustments before it can be implemented into a game.
I’ll definitely test out the rigging and animation once those adjustments are refined, but I think what you're building is truly amazing. Keep up the great work, I'm cheering you on!
@Mau5imu5 Thanks,Ideas are always welcome! Though I can't actually publish anything with the Zoids IP—this is just a self-study project, like fan art. Let's hope Takara Tomy drops an official game someday!