We don't know where the other three came from, at all. But between the Eldar birthing Slaanesh and the prophecy of the Dark King, you can make some safe assumptions that each Chaos God was born from a daemonic crisis that afflicted different civilizations. Up to and including that Chaos God's daemons helping speed it along by appearing back in time to tempt that civilization into falling. Which we know happened with Slaanesh, sending daemons back in time to tempt the Eldar into falling because linear time is meaningless in the Warp.
Chaos Gods are born from civilizational death. The Dark King would have been the Chaos God born of mankind's death.
Guinness Tower allows a wizard to experiment with spells and majicks safely under the sky. It is built over Ashford Keep that still has her submerged sprawling corridors and chambers throughout several miles into the forest. AD&D D&D Adventure
@komm64 Don't be discouraged! Your work is very good, I'm sure if you put a demo out there people'd flock to REECHO.
Advertising is important, though, getting a demo to the right influencer would likely maximize exposure.
And you can do it! Often creation seems much harder than it is.
(2/2) keep coming out. Even if I somehow manage to release a game myself, I’m scared it’ll just get buried under countless other high-quality games.
And when I imagine my sales ending up at 77 copies, I feel sick.
Actually… will I even be able to finish it in the first place?
(1/2) I saw a post about a game that took three years to develop and only sold 77 copies.
The trailer was beautiful, and personally, the game looked really appealing to me. But 77 copies… I’m at a loss for words.
With AI, more and more high-quality games are probably going to
Jeane???
I wanted to try out some new techniques for backgrounds and it turned out way better than I could've imagined lmao
(Ty all so much for the support lately!! 🫶)
Character belongs to @CeeHaz#dogknightrpg#dkrpg#jeane
Before Forgotten Realms.
Before Dragonlance.
Before dozens of campaign settings filled hobby store shelves.
There was Greyhawk.
And in 1983 TSR gave us one of the greatest fantasy maps ever published.
Darlene’s map of the Flanaess wasn’t just a game aid, it was a portal.
Every hex promised adventure.
Every kingdom hinted at history.
Every blank space challenged a DM to make it their own.
Peak AD&D.