Retro Game Engine Update ๐ฅ
Always room for improvement, but I'm really amazed I was able to pull this off. Building a game engine is one of the most challenging things I've done, but seeing the outcome is so amazing to me.
God rays are working indoors & outdoors now!
Wow, woke up to over 3k followers ๐คฏ
Thank you for following along as I build my retro-inspired custom game engine! Half a year ago, I was learning how to get an app to render something. A cube in an empty scene.
Now I'm building worlds and systems to support an entire game!
Dig. Build. Explore. Relax. โ๏ธโจ
Cozy Holes is a stress-free digging adventure โ no enemies, no timers, just you, your magical shovel Digby, and your trusty pup Dogby ๐
Available now on Steam! ๐ https://t.co/b44TSlQjyU
#CozyHoles#IndieGames#CozyGames#Steam
Every great adventure deserves an amazing soundtrack ๐ถ
The Cozy Holes Original Soundtrack is here! From sun-soaked beaches to mysterious underground caverns, every biome has its own handcrafted music to dig, explore, and relax to ๐ต
Whether youโre uncovering ancient carvings or just vibing with Dogby ๐, this soundtrack was made to keep you in the zone.
Listen now on your favorite streaming platform:
๐ง https://t.co/1quyQzpdiM
#CozyHoles #GameSoundtrack #IndieGames #GameMusic #OriginalSoundtrack #CozyGames #RelaxingMusic
IT'S HAPPENING โ Cozy Holes leaves Early Access TOMORROW! ๐โ๏ธ
After months of digging, building, and polishing, the full release launches tomorrow!
โจ Full story mode
โณ All biomes unlocked
๐ Dogby always your trusty companion
๐ All treasures, carvings & secrets
Thank you to every Early Access player who helped shape this game โค๏ธ
Wishlist now ๐ https://t.co/u9efmpOkHf
#CozyHoles #GameLaunch #IndieGames #SteamGames #CozyGames
@SyphoticART For a pirate RTS-style fix, Iโve been working on Pirate! Showdown โ itโs a fast, ship-to-ship tactical battler with a lot of chaos and strategy mixed in.
https://t.co/HMaJt38BD4
Retro Game Engine Update ๐ฅ
Terrain has been born! This is the first iteration, but I wanted to focus on dynamically altering and modifying the terrain at runtime. I want something easy to manipulate, good foundation for proceduralism (later), etc.
Retro Game Engine Update ๐ฅ
I now have a system for setting active chunk โ live grid-aligned previews โ click to place.
Swapping chunks and positioning them feels fast and intuitive now.
This feature fought me pretty hard, but pushing through forced the engine to mature in some important ways. Really happy with where this landed and excited to keep layering on polish!
#gamedev #indiedev
Alright, a fun update for Retro Game Engine! ๐ฅ
First MVP of my construction grid system is working. The grid acts as a tool to help with quickly laying out modular content for levels.
Controls over alignment, size, origin, giving full axis control. Next up, spawning vignettes instead of cubes!
#gamedev #indiedev
A mere 85 days ago I decided I was going to try and write my own custom game engine from scratch.
Might not look like much, but just got the first pass of point lights working and I'm loving how its all starting to come together.
#gamedev#indiedev