@DFlashmann I tried to, but got frustrated at how small of a "box" they put me in.
(Played SimCity 4 modded with NAM since '03. My region was 20 million all through low-density suburban sprawl lol)
In light of Twitter's increasingly unstable future, I invite you to meet me over at @Reddit -- at least until we figure out where our new discussion place will be.
https://t.co/dxejelY8f1
@GabeTeranOxnard That's fantastic!
I do still want to cover something in Oxnard sometime. Any traffic calming projects (working on that topic at the moment).
@JenMontgomery84@notjustbikes@CityBeautifulYT The current plan is a bit disappointing. Too much parking in the middle (versus on the edges by the freeways). Blocks are too big to feel like a walkable "urban village." Not nearly enough density.
Utah has a chance to do something BIG. They should do something BIG.
@LS3VEN @twcau My problem isn't a big highway. Some just need to be big.
It's when designers just assume nobody on foot will try to cross it. Or, assume everyone can share one side -- making the walk needlessly long.
We were born with feet, not wheels. lol
@chrismarion100 I'm looking all over town on Google Maps and can't find that corner. Too many curvy roads, lol!
That's certainly a cheap way to indicate the road curves (as opposed to installing proper chevron signs). I'd think it would be a temporary fix, but... since 2018, you say? Wow.
@stevenathan320 Land use: US suburbs use a network of increasingly higher-speed collectors/arterial roads to operate (We MUST STOP ignoring pedestrians in our designs)
But wishing suburbs & major collectors would "go away" (& teasing tools to improve xwalks) is not problem-solving!