Wanted to see how few tiles I could use for this logo anim in a Genesis game engine built on SGDK.
The whole scene needs just under 500 tiles max or ~15KB of tile graphics at any given point. I also nudged up the cache just a bit to give the CPU/DMA more breathing room for future enhancements.
The sheen anim was done with a stylus on my commutes a few days last week. The result was assembled and exported with a custom workflow I've been slowly iterating on for a while on and off.
Might do more with this scene, and the title logo could use more manual cleanup... but I think it's in an ok place for a demo soon!
started "agentic engineering" aka pseudo vibe coded sh*t 2 hrs ago for a personal project for a change.
1-shotted initial UI once I had base structure and a quick sketch. Now decoding ROM sprites.
Cost this far: ~$3 from zero on a less-subsidized copilot max using 6.1 SOL.
@ontortita No real issues - nobody was hurt 😜
If anything, you were just trying to contribute something useful and it made the difference in it happening or not here.
(Thanks 🫡)
a few updates to ModNao*: you can now load/edit Cable and Ruby Heart intro art, and ARGB1555 conversions have been improved.
Thanks to @ontortita for the contribution!
[not part of the new deluge of vibe-ports or retro-slop trending now, though in today's feed, may as well be!]
Bare Knuckle II (Streets of Rage 2) in the actual streets of Tokyo.
I’ve been building an engine to reconstruct games and re-render them in new ways.
One of them is spatial rendering. This runs standalone on Meta Quest 3 with a PS5 gamepad.
ok for my final trick i had astra decompile Seaman (1999) for the dreamcast, and then i rigged it with live TTS and an elevenlabs voice clone so you can actually have a conversation (oh also it is all in browser lol)
seaman the way God intended
I've been using AI to get ideas and tips on how to draw/visualize things better on my own.
Wondering what both sides of the "Gen AI should automate art" and "Only humans should do art" sides on X would think if I just tried to become a better skilled human at every hobby, and also used the assistance of AI?
SF4Enhanced 1.0.0 is out: rollback netcode for Ultra Street Fighter IV.
Public lobbies: browse and join anyone, no code needed.
Lightweight: unzip and play, no port forwarding.
Relay servers in Spain, Germany and now the USA. Free: https://t.co/V6voMKks6w
@jordan_colon238@realdrillfork@Sanomorf That's not the case for morph. Can tell you firsthand he can code and statistically likely to be better than you are at it. He just chose not to for whatever drives him. I agree that it's usually the case for vibe slop and no idea how much he involved himself in the details tho
it was going to be a 1x throwaway demo, but your comment inspired me 😂
[added support for mapping bounding boxes and better palette management under the hood]