@KenneyNL There are 2 locations for render pipeline settings and it can be confusing but URP is just better than BIRP and its good that its being removed.
@JoeWilsonEQ1@ThatNgonGuy To be extra clear. Id solve this by triangulating the face or changing the geometry.
I am thinking more about the rendered result instead of the modelling and authoring process!
@JoeWilsonEQ1@ThatNgonGuy Faces are triangulated to render (so this matters even in blender). See example of non flat quad producing undesirable results.
(Material is configured to show the mesh wireframe)
@ThatNgonGuy That's fair. Id personally just triangulate it if the quad/ngon wasn't flat to remove ambiguity (especially to be exported for real-time applications)