Yeah, I used that tool before when 2.8 came out but it was giving me conflicts with other addons. Mine can pretty much do all the same functions but itโs actually more powerful and easier to use. You have just one item in the toolbar. Well, two since I support polygons too. And I have the guide function too. But thanks.
Crazy update on my polydraw tool! Live demo at the end. Please share if you think this could be useful to the community! #b3d (I'm posting this again but this time the clip is directly in X instead of a YT link just to see if X will promote it more)
Developping addons with Claude Opus and MCP server in Blender is amazing! Also connected to Github at the same time. Claude can test the addons itself. It can read the error messages, it can do screengrabs and analyse them. I've been able to fix all the issues I had with one of my addons so easily. And once I approve it it will do the commit and release on Github. I don't need to manage anything anymore. I don't even see a single line of code, which in my case is OK since I'm not a developer. #b3d
I'm now a big fan of the webp file format. It's way smaller than jpg and png, supports tansparency and has a non-desctructive compression option. It can even support color spaces. So awesome for the web and great for textures in non-desctructive mode. I just converted all my images for the game project I'm working on and I went from 235MB to 71MB. Almost a 70% reduction
#b3d
@tinkerboi2024 Godot supports it no problem. UNreal doesnโt but it doesnโt matter as Unreal will transcode any images in its own format for compression and mipmapping. I donโt know about Unity. Didnโt check
@PabloZuman Itโs a satire of American politics. I like Godot. More than unity. Itโs obviously not unreal but since Iโm going a 2D game itโs perfect for what I do. First time Iโm using it.
My game is developping slowly but I'm getting there. I needed to develop 4 addons for this. 2 in Blender and 2 in Godot. I will do a making-of eventually. #b3d#godot#videogame