Bumper Bout is a PvP Pinball versus game! Play locally on the couch against each other or online.
Pick a character with powers, stages with crazy mechanics, and duke it out.
Wishlist here! (please!): https://t.co/KimGJ4COqL #gamedev#indiegame#pinball#indiedev#videogame
@OlexaYT Ooh I see, I think the first point of contact people have with the concept needs to be clearer then. I think that's a wonderful idea, best of luck getting it through!
-Indie dev encounters issues at the end of their development cycle
-indie dev attempts to troubleshoot said issues
-indie dev consults the MANUFACTURER of their game engine, THEY can't solve their issues
-as a last-ditch effort to avoid shipping a game with a glitch they can't iron out, they spitball with an LLM
-surprisingly, LLM assists in workarounds that fix said issues
-despite not needing to disclose (per steam TOS), the dev is honest about their disclosure when nominated for awards to be transparent.
I would say House House did everything right. An LLM was used to solve problems humans could not. It didnt generate assets. It didnt infringe on the creative process.
I hate what AI, and particularly GenAI has done to the gaming industry, but this is a stupid fucking hill to die on. This isn't vibe coding. This isn't slop. This is what AI was SUPPOSED to do in industry.
Pick the right battles, people.
TLDR on the Big Walk article. Some awards judges say they won’t vote for games that used gen AI during development. House House used a chatbot to help fix bugs. The studio says it didn’t use AI to make the game’s art.
The example they gave was a bug in Unity’s graphics system. The game kept trying to draw shadows from objects way behind the player, so it ran about half as fast for a bit at sunrise and sunset. The devs dug through the code and even asked someone at Unity for help. A chatbot eventually suggested a workaround, which the devs had to change quite a bit to get working. The fix ended up being about 10 lines of code.
This is where I wish people had a little more nuance. I’m all for calling out gen AI when it rips off artists. I also think asking a chatbot why your game runs like garbage at sunset is a different use from asking it to make the art players see. You can have concerns about how the chatbot was trained and still care about what the devs actually used it for. That detail matters to me.
Everyone and their mother was singing Big Walk’s praises. Now I’m seeing people curse out and wish bad things on the same devs who made a game they were just having fun with. You’re allowed to enjoy a game and disagree with a choice the people making it made. I just think going after them personally over what sounds like a pretty minor use is a bit much. Like, can we at least get past the headline first?
Did a fun little thing w/ Cheek Puff :3c
Holding a cheek puff will start turning the face red and the color comes back when you finally let go hehe ☺️
wip preview in #live2d
Skill Up chose my game as his "Put this on your radar" pick for this weeks This Week in Video Games!
I am absolutely in shock I never expected this. This is personally who I watch for my games industry headlines and always have
Completely humbled and in awe. Wow
https://t.co/GOVurKgwfr #indiedev #TWiVG
100% If real people are to continue making interactive art in any sort of financially meaningful way then this needs to be the future.
Also go check out Veekay, she's a huge indie ally and a wonderful personality you won't regret it!