@Loogithegoat of course, you’ll manually have to set up the material nodes yourself but all should port along with the fbx file when it comes to custom skins but that’s all you’ll have to do
@Loogithegoat —personally i’m only using it for the large amount of help it provides with the regular renders so i wouldn’t be too entirely sure; id say if you want to make a bit of a switch then honestly go for it!! im dual wielding blender & uefn now lol
@Loogithegoat unfortunately no but theoretically, and just very hypothetically you might be able to set up it all in blender and get good enough results in uefn, it really isn’t something i’m sure of but i think you can PROBABLY make everything accurate then just use uefn lighting—
@rrybo6 thought we was locked in but it’s quite obvious that it’s really you and spice against the world fr… not us against the world… i can’t take this anymore i’m filing for divorce!!!!
LEAKED FORTNITE SHOP TONIGHT
RAREST RETURNS:
• Universal Monsters → 1,440 Days
• Nix Scarlet → 311 Days
• Drop The Bass → 289 Days
• Fortnitemares High Stakes → 240 Days
• MSCHF Big Red Boot → 216 Days
@genosdawn okay, definitely not but i'm pretty sure with enough tinkering around you can do something good with exporting models from blender & importing them