The entire generation of designers got blackpilled into believing that jumping straight into high fidelity designs is bad.
Can't imagine the hours wasted on wireframes, sticky notes and journey map crap.
The market isn't going to be too kind on these.
Things you’ll have to now teach your kids (since NCERT no longer will):
- Industrial revolution
- Evolution
- Democracy
- Diversity (in people)
- Environment & sustainability
- Cold War
- Periodic table
Use the power of reciprocity: People are more likely to do something for you if you've done something for them first. Use this principle by offering users something of value, such as free content or discounts, to build loyalty and engagement.
Appeal to emotions: People often make decisions based on emotions rather than logic. Use emotional appeals to create a more engaging and memorable user experience.