I’m happy to announce the release of a new open source 3D physics engine called Box3D. I’ve been working on this project for a few years now, but it represents over 20 years of experience writing physics engines for games. Read more here: https://t.co/2d9aVuUsxj
It’s my first time playing Pokémon XD, and I have to say I’m pleasantly surprised by the quality of the Pokémon’s animations and attack visual effects!
I was not impacted by today’s layoffs at Epic Games.
My thoughts are with those that were affected by it. Feel free to reach out. I’m more than happy to help in any way I can!
🎨 Una carta de amor a la panadería mexicana. 🎨
PancitoMerge es una celebración a las recetas, los colores y la calidez del pan dulce tradicional mexicano. Desde una concha hasta un cuernito, cada fusión es un tributo a los sabores de México.
Desarrollado con amor por @vanila_ryder y @FayerDev, inspirado en el arte y la cultura que nos une. Puedes llevar esta experiencia contigo a todas partes, ¡ya disponible en Nintendo Switch! https://t.co/Z6dR7azq8b
Trying something fun, calling them "spin transitions", which basically allow for seamless transitions between rotation modes. Not an original concept but also not common...though maybe soon that'll change :)
We have a new job opening inside the animation synthesis team of Unreal Engine for a senior animation programmer!
If you would like to work with @anorangeduck and myself on machine learning based animation things (both runtime and offline generation), please feel free to contact me, or apply directly.
This would involve working on some frameworks and tools and work on ML models if you are up for it. No need to be ML expert or so, but some experience in ML based animation programming is preferred.
Full job description here:
https://t.co/LnvuKs1VYR
Excellent introduction to Choosers in #UnrealEngine. Massively simplify animation graphs by separating clip selection from states.
Also combine it with a Blend Stack to robustly handle rapidly transitioning between states. So much cleaner.
Happy to finally be able to share this! *Tons* of work by both teams went into it. It was a great time, and I’m glad to have helped make this tech demo a reality.
Direct from the State of Unreal, we are excited to share The Witcher tech demo! #UnrealFest
In collaboration with @UnrealEngine, our teams are working together to bring you a world that is more immersive than ever in The Witcher 4.
Take a peek at how we’re using Unreal Engine 5 to enhance open-world experiences, push boundaries, and lay the foundation for the next Witcher saga: https://t.co/b6eiul3GJo