Shuhei Yoshida shared the story of how PlayStation dropped the ball with Demon's Souls and FromSoftware back on PS3!
He said he had just returned to Japan after being stationed in the US. Demon Soul was almost complete and he got to try it at the office. He played for 2 hours but was still stuck at the very beginning because he kept on dying and having to start over again. He thought “what an incredibly difficult game” and he told the QA team “it's difficult, right?”.
So, just before its release there wasn't much excitement about the game and the Famitsu review was also not very high. Its initial shipments were very low. To make matters worse, PlayStation’s international publishing branches of US, Japan and Europe were all operating independently from each other. Uncertainty about the game's quality was shared inside the company and America and Europe both decided to pass on the game and said they won't publish it.
However, after the game was released in Japan people began to talk about it online on sites like 2chan and hype began to build for the game saying “this is actually super fun” and “this is a god-tier game” and its reputation started to snowball. Then Atlus in America and Bandai Namco in Europe said we will release it and picked it up and it became a hit.
When it came to the next game. Sony had finally realized it was a great concept and new type of game and they approached FromSoft saying they want to be involved. But Fromsoft turned them down saying “Sony didn't support Demon Souls, did you?” Then they went with Bandai Namco and changed the name to “Dark Souls”.
He said he often gets criticized by overseas users saying “ You’re the Yoshida who didn't recognize the appeal of Demon’s Souls, right?”. He said he had a preconceived notion in his head that action games needed to be designed to smoothly guide the player towards enjoyment. He failed to grasp the true intent of the game from its creator Hidetaka Miyazaki. The lesson he learnt is that he needs to talk to creators first to understand the experience and vision they are trying to create beforehand.
In the end he says Miyazaki’s games, Dark Souls and Elden Ring, have become massive hits worldwide so it was probably for the best for the industry and gamers that they dropped the ball with the Demon’s Souls. And the lessons from Demon’s Souls allowed them to work together again on Bloodborne later on.
https://t.co/6FlTLfpBqt
It’s very off putting seeing the amount of gaming news sites publishing headlines that are trying to drive people into accepting the death of physical games
Like a lot of recent articles give off the vibe of “shut up and accept it’s over”
Some days I feel our industry is imploding -- teams and game projects are getting slaughtered every second day, to the point it's hard to keep up 🥺
We are blessed to be still hiring, for all our games, Poland, US and Canada. Take a look my dears!
https://t.co/p9zlUlufra
Thank you @HazelMonforton for giving words and meaning to the emotions and significance of this moment in the above address.
And now a message from me to everyone that is and has been a part of this beautiful @DestinyTheGame Community.
Thank you. I love you.
🖤💚
It’s the last chance EVER to get Mina the Hollower on opening weekend! 🐭🕯️
450,000+ wishlists. The highest-rated game of the year. Special launch bundles are live.
If you’ve been waiting to descend into Tenebrous Isle, this is the moment. ⚔️
Grateful/Sad but hopeful for whatever future this series may have. Lots of good memories and pals made from this game. Thanks #Destiny2 for all the good times. Down for one last ride in June.
Catch a sneak peek of the upcoming #Fallout76 Skyline Valley update from Creative Director Jon Rush, complete with a tour of the new extended map, electrified ghouls, and more! https://t.co/DuA7gBrAHn
CONTENT CREATORS & GAMES PRESS. D’ya like PS1 games? Survival horror?? Abandoned theme parks???
Very excited to be PR lead for Crow Country, from the creators of Snipperclips and Tangle Tower - get in touch if fancy a review code! (RTs/likes appreciated!)