16β22 seconds:
He raises the kanabΕ overhead and brings it down like a meteor β a massive flaming ground-slam that tears the street apart, a wall of fire and debris racing outward. Slow-motion dodge beat: track tight beside her as she springs off a collapsing facade and vaults over the erupting shockwave in slow motion, red flames licking inches from her skin, hair and petals suspended, eyes locked on him. Snap back to real time as she thrusts her free hand forward and hurls a bolt of dark energy into his chest, staggering him. Cut on impact into a wider view that re-establishes the pagoda.
22β27 seconds:
The finisher builds. She sprints and leaps high into the air above him, rising against the pagoda and blossoms, giant sword raised overhead in both hands. She channels a massive surge of dark energy along the entire blade β black tendrils spiraling out, the light draining from the street. He looks up and raises the kanabΕ to guard. At the apex she swings down and releases a colossal black energy slash. Drop into dramatic slow motion as the black crescent splits the flaming kanabΕ and cleaves straight through him β a black shockwave ring detonating outward, swallowing the red flames, petals frozen mid-air, the ground buckling beneath the blow.
27β30 seconds:
Real time returns. Shuten-dΕji is cut clean in two along the energy line; the halves separate and fall away, dissolving into red embers and black smoke before they hit the ground β no gore, a clean dispersal of light and ash. The hunter lands lightly in a crouch amid the wreckage, dark energy fading from her sword, and rises. End on a strong wide composition: the hunter standing alone in the shattered, split street, embers and black smoke dispersing where the oni fell, pagoda behind her, cherry blossoms drifting down through the settling dust.
CAMERA AND CONTINUITY
Frantic but readable action. Tracking, motivated orbits and controlled whip pans, clear spatial continuity, cuts driven by movement or impact. Reserve full slow motion for the mid-fight dodge (16β22s) and the final cleaving strike (22β27s), plus the brief close-up in the 5β10s beat. Maintain consistent anatomy, weapon geometry, grip, clothing and height difference throughout. Every attack has anticipation, contact or evasion, and follow-through. Environmental damage persists and accumulates β cracks, fire and debris carry across the fight.
Exactly two characters. No duplicates, additional characters, changing faces, extra limbs, extra weapons, text, subtitles or logos. Stylized clean defeat, no gore
Just testing different anime style with Seedance 2.5 on @Flovaai
Prompt :
Create a 30-second, 16:9 cinematic fantasy fight. Epic, brutal and relentless β every blow lands with devastating, ground-breaking weight. The hunter wins.
REFERENCE ASSIGNMENTS
Image 1: <img1> the female demon hunter. Preserve her exact face, hairstyle, outfit, proportions, accessories and giant sword.
Image 2: <img2> Shuten-dΕji, the red oni villain. Preserve his exact face, horns, outfit, anatomy and kanabΕ. He is consistently approximately 2.5 times the hunter's height.
Image 3: <img3> the Kyoto street. Preserve its architecture, perspective, lighting and color palette. Stage the entire battle here, wooden facades bordering the action, pagoda and cherry blossoms clearly visible in wide compositions.
VISUAL STYLE β HIGHEST PRIORITY
Match the reference images exactly: animated painterly concept art, visible brush strokes, hand-painted textures, saturated but controlled palette, anime/game splash-art aesthetic. This illustrated rendering must hold through every movement, power effect and camera angle β characters and environment share the same painted look, no style mismatch. Absolutely no photorealism, no live-action textures, no glossy 3D-CGI or plastic rendering.
CHOREOGRAPHY AND TIMING
0β5 seconds:
Begin in motion with the hunter charging. Low lateral tracking shot as she sprints down the Kyoto street straight toward Shuten-dΕji, giant sword trailing sparks along the stone, wisps of dark energy already bleeding off the blade. He plants himself and swings the kanabΕ down horizontally to meet her. She slides beneath it; the club smashes a wooden facade apart, beams exploding outward. She springs up into an ascending strike that rakes his forearm β first hit, he recoils. Opening composition establishes the pagoda, blossoms and their enormous size difference.
5β10 seconds:
She leaps onto a wooden facade, two fast wall-running steps, and launches back at him. Whip pan catches her airborne slash, releasing a sharp crescent of dark energy that carves across his chest. He roars and raises the kanabΕ with both hands, then hammers it straight down into the street β the ground splits open in a jagged fissure, stone slabs heaving upward, dust and petals blasting out in a shockwave. Quick close-up in slight slow motion on her face as she reads the impact and kicks off a rising slab to clear the widening crack.
10β16 seconds:
She lands and attacks at superhuman speed, darting around his flanks with painted motion trails, dark energy trailing off the sword. Three readable, connected strikes β each one visibly biting into him, staggering him back a full step. He pivots, catches the third on the kanabΕ, and backhands her across the street; she smashes through a wooden railing, skids, and rises without missing a beat. Tight camera orbit through the exchange. Red flames coil around his kanabΕ and a dark crimson demonic aura erupts around his body. Faces and weapon silhouettes stay recognizable.
#FlovaCPP #Flovacpp
Just testing different anime style with Seedance 2.5 on @Flovaai
Prompt :
Create a 30-second, 16:9 cinematic fantasy fight. Epic, brutal and relentless β every blow lands with devastating, ground-breaking weight. The hunter wins.
REFERENCE ASSIGNMENTS
Image 1: <img1> the female demon hunter. Preserve her exact face, hairstyle, outfit, proportions, accessories and giant sword.
Image 2: <img2> Shuten-dΕji, the red oni villain. Preserve his exact face, horns, outfit, anatomy and kanabΕ. He is consistently approximately 2.5 times the hunter's height.
Image 3: <img3> the Kyoto street. Preserve its architecture, perspective, lighting and color palette. Stage the entire battle here, wooden facades bordering the action, pagoda and cherry blossoms clearly visible in wide compositions.
VISUAL STYLE β HIGHEST PRIORITY
Match the reference images exactly: animated painterly concept art, visible brush strokes, hand-painted textures, saturated but controlled palette, anime/game splash-art aesthetic. This illustrated rendering must hold through every movement, power effect and camera angle β characters and environment share the same painted look, no style mismatch. Absolutely no photorealism, no live-action textures, no glossy 3D-CGI or plastic rendering.
CHOREOGRAPHY AND TIMING
0β5 seconds:
Begin in motion with the hunter charging. Low lateral tracking shot as she sprints down the Kyoto street straight toward Shuten-dΕji, giant sword trailing sparks along the stone, wisps of dark energy already bleeding off the blade. He plants himself and swings the kanabΕ down horizontally to meet her. She slides beneath it; the club smashes a wooden facade apart, beams exploding outward. She springs up into an ascending strike that rakes his forearm β first hit, he recoils. Opening composition establishes the pagoda, blossoms and their enormous size difference.
5β10 seconds:
She leaps onto a wooden facade, two fast wall-running steps, and launches back at him. Whip pan catches her airborne slash, releasing a sharp crescent of dark energy that carves across his chest. He roars and raises the kanabΕ with both hands, then hammers it straight down into the street β the ground splits open in a jagged fissure, stone slabs heaving upward, dust and petals blasting out in a shockwave. Quick close-up in slight slow motion on her face as she reads the impact and kicks off a rising slab to clear the widening crack.
10β16 seconds:
She lands and attacks at superhuman speed, darting around his flanks with painted motion trails, dark energy trailing off the sword. Three readable, connected strikes β each one visibly biting into him, staggering him back a full step. He pivots, catches the third on the kanabΕ, and backhands her across the street; she smashes through a wooden railing, skids, and rises without missing a beat. Tight camera orbit through the exchange. Red flames coil around his kanabΕ and a dark crimson demonic aura erupts around his body. Faces and weapon silhouettes stay recognizable.
#FlovaCPP #Flovacpp
Create Fight School scene w/ Seedance 2.5 on @Flovaai
Prompt :
Cinematic 10-second school-hallway action sequence, bright natural daylight streaming through large floor-to-ceiling windows on the right, long corridor with beige walls, grey tiled floor, wooden desks lined along the window wall, metal cabinets on the left. Korean-style high-school uniforms: girls in pink blazers, pink plaid mini-skirts, white knee-high socks and white sneakers; boys in matching pink blazers, white shirts, black ties and grey trousers. Shot 1 (0β2s): Low-angle tracking shot. A beautiful girl @[Image 1](image_1) with long straight pastel pink hair stands on a wooden desk by the window, one hand on the glass, looking outside. Other students walk away down the corridor in the background. Shot 2 (2β4s): Sudden explosive jump. The girl launches herself off the desk in a high, spinning mid-air leap, skirt and hair flying, body twisting toward the camera. Two boys in pink blazers rush in from the sides, arms outstretched, trying to catch or dodge her. Fast motion blur, dynamic camera whip-pan. Shot 3 (4β7s): Chaotic hallway brawl/dance energy. The girl lands and immediately starts kicking and spinning, long hair whipping. Boys stumble and fall; one boy is knocked to the floor. Handheld shaky-cam, wide shots mixed with close-ups of flying limbs and pink uniforms. Shot 4 (7β9s): The girl stands tall in the middle of the corridor, composed, while a boy lies defeated on the floor behind her. She walks a few steps toward the window. Shot 5 (9β10s): Medium close-up. The girl now calmly wipes the window with a white cloth, turns her head toward camera with a slight smile and says in Indonesian: βJangan nakal ya kak.β Soft natural lighting, slight lens flare from the windows. Style: High-energy K-drama / web-drama aesthetic, vibrant colors, sharp focus on the main girl, cinematic depth of field, smooth yet punchy camera movements, 24fps filmic look. Watermark-free.CONSISTENCY: preserve the same face and single denim outfit. Contact between hands and props is visible, without smeared fingers. Do not add subtitles, graphic text, logos or watermarks to the footage. Writing that belongs to the location or props, including the lantern calligraphy, remains. No filming equipment is visible in frame. FINALLY: skin and movement should look like real travel footage, not AI-generated imagery. Dialogue remains clear within natural breathing, without slurred syllables or clipped word endings. Expressions and gestures respond to the situation rather than posing like an advertising model.
#FlovaCpp
was selected as an Official Tastemaker for OpenArt Arena and got to be part of the evaluation process, blind-testing leading creative AI models and helping shape the final rankings. The first rankings are now live. See which models came out on top: https://t.co/kMnLQpAqSN
Ambience carries continuously through the cut. Office sounds become naturally muffled as the elevator doors close.
All dialogue is spoken in Japanese.
STYLE
Photoreal live-action realism, real human beings and real fabric, natural skin tones with true-to-life color science, physically correct materials, realistic human proportions and anatomy, real optical depth of field, real floor reflections, subtle handheld gameplay motion blur, fine film grain at 5%, sharp detail intent.
OUTPUT SETTINGS
16:9, real-time speed throughout, one continuous 27-second take plus one 3-second locked shot after a single hard cut.
POSITIVE LOCKS
Exactly one cut in the entire video, at 27.0s β everything before it is a single unbroken take with the camera connected to NAGI.
NAGI is consistently an adult office employee, 25, with the same face, long black hair with blunt bangs, white office blouse, charcoal tailored trousers, black belt, white sneakers, clipped employee ID, and black work tote throughout, with dry clean skin.
The work tote stays with her throughout.
The mobile whiteboard appears only from the meeting-room alcove onward and is physically pushed by the OFFICE ASSISTANT. It remains between NAGI and the BOSS during the concealment beat.
The bald BOSS in the charcoal suit and the tall bearded OFFICE ASSISTANT with thick black hair are unmistakably different men.
The office route remains spatially continuous. Characters do not teleport between locations.
NAGI enters the elevator before turning toward its doors.
In the final shot, the camera is inside the elevator beside the doorway, with NAGI facing the lens and the brushed-metal rear wall behind her. The doors close behind the camera; they never pass between the lens and her face.
All on-screen text is English. The last 3 seconds hold a locked frontal eye-level shot of NAGI facing camera.
HUD elements stay in the same screen corners throughout.
One single NAGI on screen at all times.
All spoken lines are in Japanese.
Sunlight direction stays consistent across the office route, with a physically motivated transition to elevator lighting as the doors close.
Final notification: γAFTER-HOURS TASK EVADEDγ.
Create your video game leaving work at five shouldnβt require stealth mode, but her boss made it a mission.
Seedance 2.5 0n @Flovaai
Prompt
SCENE CONTEXT
A 30-second realistic AAA third-person stealth-action game sequence set in a Japanese corporate office at exactly 5:00 PM on a bright weekday afternoon. The player character, NAGI, has finished her work and must reach the elevator without being stopped by her boss and given another assignment.
ACTIVE REFERENCES
[@Image1] = NAGIβs facial identity, if a character reference is supplied. Use only her facial appearance as the identity reference; replace any school clothing and background with the adult office character and environment specified below.
NAGI: Japanese woman, 25, long straight black hair with blunt bangs, white short-sleeve office blouse, charcoal tailored trousers, black leather belt, white minimalist sneakers, employee ID clipped to her waistband, small black work tote held close to her body.
Voice: light, breathy adult female voice, speaking Japanese in a hushed whisper. Keep her face, hairstyle, outfit, proportions, and accessories identical throughout.
CAST SEPARATION
Four distinct adult office characters appear, each with a different silhouette, age, and hairstyle so they read as separate people:
TEAM LEADER: man in his 40s, 170 cm, average build, full head of short black hair parted at the side, thin metal-framed glasses, white dress shirt with a loosened navy tie. Appears only beside the first desk cluster, checking his watch.
PAPERWORK COWORKER: woman in her 20s, 160 cm, slim, brown hair in a high ponytail, beige cardigan over a white blouse, carrying a thick stack of printouts. Appears only in the printer aisle.
BOSS: man in his 60s, 160 cm, stout and round-shouldered, completely bald with a shiny scalp and a fringe of white hair above the ears, round gold-rimmed glasses, charcoal three-piece suit with a company lapel badge, carrying a blue assignment folder. Appears at the corridor T-junction and remains in that connected corridor during the whiteboard sequence.
OFFICE ASSISTANT: man in his early 30s, 182 cm, lean and broad-shouldered, thick full black hair swept back, short beard, navy shirt with rolled sleeves, dark trousers, no glasses. Pushes the mobile whiteboard from the meeting-room alcove toward the elevator lobby.
The BOSS is the only bald character in the entire video. The OFFICE ASSISTANT keeps a full head of thick black hair and a beard, stands more than 20 cm taller than the BOSS, and is clearly a different, much younger man.
#FlovaAI #FlovaCPP
NAGI answers brightly, looking straight down the lens:
{γε γ«ε€±η€ΌγγΎγοΌ}
The doors finish closing. Her shoulders drop with relief.
HUD prints γMISSION COMPLETEγ, γSTEALTH RANK: Sγ, γADRENALINE +150γ, and the final notification:
γAFTER-HOURS TASK EVADEDγ
Final frame: NAGI facing camera, a tiny triumphant smile pulling at one corner of her mouth.
PERFORMANCE
Photographic human realism indistinguishable from live-action footage: skin with visible pores, fine vellus hair catching the light, subsurface scattering in the earlobes and fingertips, capillary flush across her cheeks and ears from running, individual flyaway strands lifting off her hair, wet living eyes with true window catchlights and a faint red inner rim, clean matte skin.
Visible fast breathing at the collarbone, eyes darting a half-second before her head turns.
Tension shown by muscle: shoulders drawn up to her ears, fingers clamped white on the tote handles, jaw set, then a full-body shoulder drop on each escape.
All adults have equally real skin, real hair follicles, and natural asymmetric faces.
PHYSICS
Her blouse and tailored trousers crease naturally during crouches and turns. Hair lags and sweeps across her face on fast direction changes.
The work tote has real weight: its handles pull taut in her hands, and its body swings with inertia before settling against her torso.
The mobile whiteboard has real mass. Its caster wheels rotate against the floor, swivel when steered, and rattle lightly over a flooring seam. The board wobbles subtly when the OFFICE ASSISTANT starts and stops it.
NAGI moves with her own visible footsteps; the board does not drag or transport her.
The coworkerβs printouts flex slightly while walking. The BOSSβs folder stays in his hand.
Elevator doors slide smoothly on fixed tracks and close only after NAGI and the camera are fully inside.
Contact shadows stay glued under every foot, every knee, every furniture leg, and every caster wheel.
LIGHTING
One continuous light logic across the office route: bright late-afternoon sun at 5600K entering from the window wall on camera-right, throwing long window-frame stripes across the floor.
NAGI passes through light and shadow as she travels. Soft bounce fill off the pale linoleum lifts her face. Fine dust hangs suspended in the sunbeams.
The elevator lobby receives the same window light. Inside the elevator, neutral overhead illumination provides continuous soft fill.
In the final reverse shot, the same corridor daylight enters from camera-left through the open doorway, raking across her cheek. As the doors close behind the lens, this daylight narrows and disappears naturally, leaving the elevatorβs established overhead light.
Exposure rolls smoothly as she moves between bright and shadowed stretches, and the color temperature matches exactly across the cut.
HUD
GTA-style real-time game HUD locked to fixed screen positions for the whole 30 seconds, with every on-screen word written in English:
Circular minimap bottom-left with the player arrow and yellow vision cones for the office characters; health and stamina bars top-left; alert-state bar shifting green to amber to red; controller button prompts bottom-right; English mission objective text top-center; floating red exclamation markers over alerted characters; notification cards sliding in from screen-right.
The HUD stays in the same screen positions across the cut.
No subtitles or caption bars anywhere on screen.
The HUD is a clean flat graphic overlay composited on top of fully photographic live-action-grade footage.
AUDIO
Tense minimalist stealth synth loop with a pulsing heartbeat underneath, running unbroken across the cut and resolving to a short bright victory fanfare at the end.
CAMERA
Fashion-editorial camera language.
Mostly locked.
Occasional tiny handheld imperfection.
Small snap reframes during transitions only.
No orbit.
No crane.
No dolly.
No floating AI camera.
No cinematic push-in.
GRAPHIC MOTION
Most of the energy must come from the GRAPHICS, not from the model.
Animate:
large typography,
checkerboards,
circles,
stripes,
cropped labels,
solid color blocks,
geometric frames.
Use:
snap,
slide,
wipe,
expand,
crop,
mask,
lock.
Keep all graphic elements flat and sharp.
QUALITY
Photorealistic subject.
Natural pores.
Subtle skin texture.
Fine hair strands.
Realistic fabric folds.
No beauty filter.
No porcelain skin.
No glossy plastic skin.
No waxy face.
No excessive sharpening.
CONTINUITY
Same woman in all nine shots.
No duplicated character within the same shot.
No extra people.
No random props.
No extra limbs.
No warped hands.
No facial changes.
No hairstyle changes.
No sudden glasses or accessories.
FORMAT
Duration: exactly 10 seconds
Aspect ratio: 16:9
No dialogue
No subtitles
No background music required
FINAL FEEL
A real fashion model moving through a premium flat graphic editorial world,
using deep ocean blue, warm ivory, and near-black in a strict 60/30/10 color balance.
Fast, pop, stylish, clean, graphic, premium, and clearly designed as a moving magazine editor
Create Character introduction on @Flovaai
Prompt :
GOOGLE OMNI β 10 SECOND POP EDITORIAL MOTION
REFERENCE
Use @image1 as the exact storyboard, character identity, wardrobe, typography, composition, and color-direction reference.
IMPORTANT
@image1 is a 3Γ3 editorial storyboard containing NINE different compositions of the SAME fictional woman.
Do NOT animate the whole 3Γ3 contact sheet as one flat image.
Interpret each panel as an individual full-screen fashion-editorial shot and turn the nine compositions into one fast, polished 10-second motion editorial.
CHARACTER CONSISTENCY
Preserve the exact same fictional woman in every shot:
same face,
same facial proportions,
same fair skin tone,
same long light-blonde hair,
same bangs and face-framing strands,
same eyes,
same body proportions,
same youthful appearance,
same recognizable identity.
Do not make her resemble any real celebrity, singer, actress, idol, or public figure.
No identity drift.
No face morphing.
No age changes.
No random hairstyle changes.
WARDROBE
Preserve the fashion styling from the storyboard:
white and navy styling,
dark navy or charcoal skirt,
white socks,
white sneakers,
navy knit layers,
clean preppy fashion direction.
Keep wardrobe continuity shot-to-shot.
Do not randomly change clothing inside a shot.
COLOR SYSTEM β STRICT 6/3/1
Maintain the visual color hierarchy throughout the entire video:
60% β deep ocean blue / muted marine blue
Primary visual field.
Rich medium-dark ocean blue, not bright cyan, not baby blue.
30% β warm off-white / ivory
Used for negative space, typography fields, large graphic areas.
10% β near-black / deep navy
Used for checkerboards, typography accents, framing lines, small graphic punches.
The overall palette must stay controlled and elegant.
Do NOT introduce extra saturated colors.
Do NOT shift into pastel baby blue.
Do NOT use neon blue.
Do NOT use turquoise.
VISUAL STYLE
Premium Korean/Japanese-inspired fashion editorial motion design,
but with an original fictional character.
The WOMAN remains photorealistic.
The BACKGROUND remains intentionally flat 2D magazine graphics:
checkerboards,
bold typography,
large circles,
stripes,
geometric cutouts,
simple labels,
graphic shapes.
No realistic physical set.
No 3D background.
No glossy CGI.
No plastic materials.
Think:
real photographed model inside a moving flat graphic magazine page.
EDITING RHYTHM
Fast, graphic, clean, rhythmic.
Use:
hard cuts,
match cuts,
checkerboard wipes,
large-letter wipes,
graphic masks,
circle expansion,
horizontal stripe transitions,
snap reframing,
hand-to-lens transition.
No crossfade.
No dreamy dissolve.
No cinematic slow motion.
#FlovaAI #FlovaCpp #FlovaCPP
TIMELINE
0.0β1.0 sec β CLOSE-UP OPENING
Start from the close-up portrait with her cheek resting near her hand.
She gives:
one natural blink,
tiny head movement,
subtle eye movement,
gentle breathing.
Loose blonde strands move slightly.
Large LENA typography slides partially behind her.
Ocean-blue and ivory blocks snap into their final positions.
Camera:
locked editorial close-up,
very slight handheld imperfection only.
1.0β2.0 sec β FULL-BODY FASHION SHOT
A large vertical ocean-blue typography wipe reveals the full-body composition.
She shifts her weight onto one leg and subtly adjusts her shoulders.
Very small natural movement in the hair and clothing.
A checkerboard strip assembles along the lower frame.
Large LENA typography expands behind her.
2.0β3.0 sec β EXTREME CLOSE-UP / WINK
Hard crop transition to the extreme close-up.
She looks directly toward camera.
One quick natural wink.
Her chin rests softly against the sleeve.
Background remains flat.
A large ocean-blue circle grows behind her while small graphic labels snap into position.
3.0β4.0 sec β SEATED SIDE POSE
Checkerboard wipe reveals the seated composition.
She slightly repositions one knee,
turns her head a few degrees,
then settles into a relaxed look.
Large circular graphics slide laterally.
Handwritten editorial copy animates in with a quick stroke-on effect.
4.0β5.0 sec β SHOULDER TURN
A circular mask expands into the three-quarter shoulder portrait.
She begins looking slightly away.
During the shot she slowly turns her eyes and then her face toward camera.
Very subtle confident expression.
The giant LENA wordmark briefly crosses behind her.
5.0β6.0 sec β HAND-TO-CAMERA
Diagonal ocean-blue geometric wipe into the wide-angle shot.
She reaches one hand toward the camera.
Use a mild 24β28mm perspective:
foreground hand slightly enlarged,
face still natural and clearly recognizable.
No fisheye.
Checkerboard tiles push outward from behind her.
6.0β7.0 sec β EXTREME FACE CROP
Her hand briefly fills the lens and becomes the transition.
Reveal the extreme close facial crop.
She holds eye contact.
One very small inhale and blink.
A thin black handwritten line and small label animate around the edges.
Keep the face unobstructed.
7.0β8.3 sec β WALKING HERO SHOT
Hard typographic wipe into the walking full-body composition.
She takes 1β2 relaxed steps across frame.
Hair moves naturally.
Large ocean-blue circular motifs and ivory fields move in opposite directions for flat 2D parallax.
βGOOD STYLE / BRIGHTER DAYSβ typography assembles around her.
8.3β10.0 sec β FINAL HERO PORTRAIT
Graphic match cut into the final hero composition.
She raises one arm lightly above her head,
settles into a relaxed confident pose,
then looks directly toward camera.
The large LENA title,
navy checkerboard,
ocean-blue geometry,
ivory background blocks,
and black accent typography
snap into a final finished magazine layout.
At 9.5 sec:
all motion stops.
Hold the final magazine-cover composition completely still for the last 0.5 sec.
CHARACTER MOTION
Keep human movement understated and believable.
Use only:
natural blinking,
tiny eye shifts,
small head turns,
gentle breathing,
subtle pose adjustments,
one or two walking steps,
small hand gestures,
natural hair movement.
Do NOT make her dance.
Do NOT overact.
Do NOT add exaggerated idol-like expressions.
ial.
Fail Gen haha π
Prompt : 16:9 landscape, ultra-realistic AAA third-person gameplay, bright afternoon at a luxurious Japanese train station. Realistic game-engine visuals, natural human animation, believable physics, detailed skin and hair, realistic clothing movement, marble reflections and cinematic daylight. Clearly a GAME, not anime or cartoon. NAGI: Use @ Image1 as exact face and identity reference. Japanese high-school girl, 17, long straight black hair with blunt bangs, white sailor blouse with pink collar stripes and pink ribbon, grey pleated skirt, black knee-high socks, white sneakers and school bag. Same face, hair and outfit throughout. MISSION: Steal a priceless diamond necklace from a VIP passenger's luxury suitcase and escape onto the departing train. CAMERA: One physical third-person camera, 1.5m behind NAGI, slightly camera-right. Natural gameplay spring movement, smooth FOV breathing 30Β°β60Β°. Camera follows her continuously. 0β6s β INFILTRATION NAGI moves through the crowded luxury station toward a VIP waiting area. A wealthy passenger sits beside a black suitcase guarded by two security guards. She hides briefly behind a luggage cart as a guard passes. HUD: MISSION: STEAL VIP NECKLACE STEALTH MODE 6β12s β THEFT NAGI reaches the suitcase while the VIP looks away. She opens it and finds a velvet jewelry case containing a stunning diamond necklace. She grabs it and hides it inside her bag. HUD: TARGET ACQUIRED Suddenly a guard notices her. ALERT 12β19s β FIGHT The guard grabs NAGI's arm. She struggles hard to escape. He pulls her backward and she nearly falls. She pushes free and runs. A second guard intercepts her. They struggle physically in a realistic, difficult fight. NAGI finally breaks away, visibly exhausted. HUD: NECKLACE ACQUIRED ALERT LEVEL: CRITICAL 19β25s β CHASE NAGI sprints toward the platform while two guards chase her. She jumps over luggage, turns sharply through a narrow passage and runs toward the departing luxury train. Her hair, skirt and bag move naturally with her speed. Station announcement: βTrain departing shortly.β HUD: ESCAPE ROUTE: PLATFORM 4 25β27s β LAST SECOND The train doors begin closing. A guard grabs NAGI's shoulder. She struggles free and runs the final few meters. She jumps into the train. The doors close immediately behind her. HUD: ESCAPE SUCCESSFUL 27.0s HARD CUT 27β30s β FINAL SHOT Locked frontal camera inside the moving luxury train, eye-level, 29Β° FOV, completely static. NAGI stands in the aisle facing camera, breathing heavily, hair slightly messy. She opens her bag and reveals the stolen diamond necklace. Bright afternoon sunlight enters through the train windows. HUD: MISSION COMPLETE DIAMOND SECURED ESCAPE RANK: S NAGI looks directly at camera and gives a tiny victorious smile. AUDIO: tense stealth music, station ambience, footsteps, luggage wheels, security radio, realistic struggle sounds, fast breathing, train warning chime and a short victory sting. ABSOLUTE LOCKS: Exactly one hard cut at 27s. First 27 seconds completely continuous. Same NAGI, same outfit, same necklace and same environment continuity. Realistic physics and difficult physical struggles. No superhuman movements, no cartoon animation, no face changes, no teleportation. Daytime only. HUD fixed in the same screen positions. All HUD text English; dialogue/announcements natural Japanese.
Large handwritten RINA graphic sweeps across the background while remaining behind the subject.
Very slight low-angle perspective.
6.0β7.1 sec β PANEL 7
Fast checkerboard transition into the exaggerated hand-to-camera shot.
She reaches one hand naturally toward the lens.
Use a mild 24mm wide-angle perspective.
Her hand becomes large in the foreground while her face remains clearly recognizable.
She gives a playful subtle wink near the end of the shot.
Background checkerboard blocks push outward from the center.
No fisheye distortion.
7.1β8.4 sec β PANEL 8
Her approaching hand becomes the transition.
When the hand briefly fills the frame, cut into the low-angle reclining fashion pose.
She settles naturally into the chair.
One leg is closer to camera.
She slightly lifts her chin and looks directly toward lens.
Large MODERN RINA STYLE typography rapidly assembles around her.
Black and pink stripes slide horizontally behind the subject.
8.4β10.0 sec β PANEL 9 / FINAL HERO
Hard graphic cut into the final portrait.
Start slightly three-quarter.
She gently turns toward camera.
Hair shifts naturally around her shoulders.
She settles into a relaxed confident expression.
The large RINA title, checkerboard pattern, pink circle and black graphic panels animate into their final layout one by one.
At approximately 9.5 seconds all graphics LOCK into place.
Hold the finished magazine-cover composition completely still for the final 0.5 second.
MOTION CHARACTER
The woman should move minimally and naturally.
Use only:
natural blinking
small eye movements
subtle head turns
gentle breathing
small posture adjustments
one or two walking steps
natural hand gestures
subtle hair movement
Do NOT make her dance.
Do NOT exaggerate expressions.
Do NOT make every shot constantly move.
The GRAPHIC DESIGN provides most of the motion energy.
CAMERA STYLE
Fashion editorial photography brought to life.
Mostly locked camera.
Occasional:
tiny handheld imperfections
small snap reframing
short digital punch-in during transitions
NO dolly.
NO orbit.
NO crane.
NO cinematic push-in.
NO floating AI camera.
IMAGE QUALITY
Photographic human rendering.
Natural skin texture.
Natural under-eye detail.
Realistic pores.
Fine flyaway hairs.
Realistic fabric texture.
Avoid:
over-smoothing
beauty filters
glossy skin
perfect synthetic hair
overly sharp CGI detail
plastic facial rendering
GRAPHIC RULES
Typography and patterns must stay behind or around the woman unless deliberately used as a transition.
Do not cover her eyes or facial features for extended periods.
Keep typography readable when possible:
RINA
MODERN
CONFIDENT
REAL
STYLE
Do not randomly generate new names.
No random text.
No logos.
No watermark.
CONTINUITY
Same woman in every shot.
Do not duplicate her within a single shot.
No additional people.
No wardrobe morphing during a shot.
No extra fingers.
No distorted hands.
No warped glasses.
No disappearing glasses.
No facial transformation.
FORMAT
Duration: exactly 10 seconds
Aspect ratio: 16:9
One finished video
No dialogue
No subtitles
No background music required
Fast premium pattern-collage pop fashion editorial.
Creating character introduction w/ GPT x Google omni on @Flovaai
Prompt Omni :
GOOGLE OMNI VIDEO PROMPT β 10 SECONDS
REFERENCE
Use @image1 as the exact visual storyboard and identity reference.
@image1 is a 3Γ3 editorial storyboard containing NINE different compositions of the SAME woman.
IMPORTANT:
Do NOT animate the entire 3Γ3 image as one collage.
Interpret every panel as an individual full-screen shot and turn them into one continuous 10-second fashion editorial montage.
CHARACTER IDENTITY
The woman is the exact same fictional young woman from @image1.
Preserve throughout every shot:
- exact facial structure
- rectangular dark eyeglasses
- natural medium-light skin tone
- long straight dark hair
- realistic hair density and flyaway strands
- natural body proportions
- same overall recognizable identity
Do NOT make her look like a celebrity, K-pop idol, actress, or public figure.
Keep her appearance believable and individual.
No identity drift.
No face morphing.
No beautification.
No porcelain skin.
No plastic AI skin.
Natural pores, subtle skin texture, tiny facial asymmetry and realistic hair detail must remain visible.
VISUAL STYLE
Premium pop-fashion magazine motion editorial.
The WOMAN remains realistically photographed.
All typography, checkerboards, circles, stripes, geometric shapes and decorative elements remain FLAT 2D GRAPHIC DESIGN.
Primary palette:
soft pink
black
warm white
The graphics should feel like printed magazine artwork moving around a real photographed person.
No glossy CGI.
No 3D typography.
No plastic graphic materials.
No cinematic environment.
EDITING LANGUAGE
Fast and playful editorial rhythm.
Use:
hard cuts
graphic wipes
checkerboard wipes
large typography transitions
pink circle expansion
diagonal graphic sweeps
snap zooms
cropped letter transitions
match cuts based on body position
NO crossfade.
NO dreamy dissolve.
NO cinematic slow transitions.
TIMELINE
0.0β1.0 sec β PANEL 1
Start on the close-up portrait.
She rests one side of her face naturally against her hand.
Very subtle movement:
one blink,
tiny eye movement,
small breathing,
a few loose hair strands shifting.
The giant RINA typography slides partially behind her head.
Pink and black graphic blocks snap into position.
Camera:
locked editorial close-up with tiny handheld imperfection.
1.0β2.0 sec β PANEL 2
A vertical black-and-pink stripe wipes across frame and reveals the full-body fashion pose.
She takes one relaxed step forward and subtly shifts her weight onto one hip.
Her hair moves naturally from the step.
Large RINA letters slide horizontally behind her.
Checkerboard blocks appear from the lower corner.
2.0β3.0 sec β PANEL 3
Hard crop transition into the extreme close-up.
She looks slightly away first, then moves her eyes directly toward camera.
One natural blink.
Her sleeve is gently raised near her mouth exactly like the storyboard.
Large pink circle expands behind her while cropped RINA typography moves vertically.
Do NOT animate the background as a physical location.
It remains flat graphic artwork.
3.0β4.0 sec β PANEL 4
Checkerboard wipe reveals the seated pose.
She slightly adjusts one knee and relaxes her shoulders.
Small casual smile.
Loose hair moves subtly across her shoulder.
Repeated RINA typography slides behind her at different speeds.
Camera remains mostly static.
4.0β5.0 sec β PANEL 5
Graphic circle expands full-screen and reveals the three-quarter shoulder portrait.
She begins facing partly away from camera.
During the shot she slowly turns her head toward lens.
Her expression becomes slightly more confident.
A huge pale-pink circle remains behind her.
Small labels and black graphic shapes snap into place.
5.0β6.0 sec β PANEL 6
Diagonal pink-black geometric wipe.
Reveal the crouching pose.
She subtly shifts her balance and lifts her chin toward camera.
One hand changes position slightly.
Large handwritten RINA graphic sweeps across the background while remaining behind the subject.
Very slight low-angle perspective.
6.0β7.1 sec β PANEL 7
Fast checkerboard transition into the exaggerated hand-to-camera shot.
She reaches one hand naturally toward the lens.
Use a mild 24mm wide-angle perspective.
Her hand becomes large in the foreground while her face remains clearly recognizable.
She gives a playful subtle wink near the end of the shot.
Background checkerboard blocks push outward from the center.
No fisheye distortion.
7.1β8.4 sec β PANEL 8
Her approaching hand becomes the transition.
When the hand briefly fills the frame, cut into the low-angle reclining fashion pose.
She settles naturally into the chair.
One leg is closer to camera.
She slightly lifts her chin and looks directly toward lens.
Large MODERN RINA STYLE typography rapidly assembles around her.
Black and pink stripes slide horizontally behind the subject.
8.4β10.0 sec β PANEL 9 / FINAL HERO
Hard graphic cut into the final portrait.
Start slightly three-quarter.
She gently turns toward camera.
Hair shifts naturally around her shoulders.
She settles into a relaxed confident expression.
The large RINA title, checkerboard pattern, pink circle and black graphic panels animate into their final layout one by one.
At approximately 9.5 seconds all graphics LOCK into place.
Hold the finished magazine-cover composition completely still for the final 0.5 second.
MOTION CHARACTER
The woman should move minimally and naturally.
Use only:
natural blinking
small eye movements
subtle head turns
gentle breathing
small posture adjustments
one or two walking steps
natural hand gestures
subtle hair movement
Do NOT make her dance.
Do NOT exaggerate expressions.
Do NOT make every shot constantly move.
The GRAPHIC DESIGN provides most of the motion energy.
CAMERA STYLE
Fashion editorial photography brought to life.
Mostly locked camera.
Occasional:
tiny handheld imperfections
small snap reframing
short digital punch-in during transitions
NO dolly.
NO orbit.
NO crane.
NO cinematic push-in.
NO floating AI camera.
IMAGE QUALITY
Photographic human rendering.
Natural skin texture.
Natural under-eye detail.
Realistic pores.
Fine flyaway hairs.
Realistic fabric texture.
Avoid:
over-smoothing
beauty filters
glossy skin
perfect synthetic hair
overly sharp CGI detail
plastic facial rendering
GRAPHIC RULES
Typography and patterns must stay behind or around the woman unless deliberately used as a transition.
Do not cover her eyes or facial features for extended periods.
Keep typography readable when possible:
RINA
MODERN
CONFIDENT
REAL
STYLE
Do not randomly generate new names.
No random text.
No logos.
No watermark.
CONTINUITY
Same woman in every shot.
Do not duplicate her within a single shot.
No additional people.
No wardrobe morphing during a shot.
No extra fingers.
No distorted hands.
No warped glasses.
No disappearing glasses.
No facial transformation.
FORMAT
Duration: exactly 10 seconds
Aspect ratio: 16:9
One finished video
No dialogue
No subtitles
No background music required
Fast premium pattern-collage pop fashion editorial.