@andreas Btw any chance youโre gonna have an option to have some kind of a friends list in game? That way if you encounter someone in a 5v5 you liked playing with you can connect. Also in game voice mode for 5v5 could be awesome.
@andreas Hey boss ๐๐ผ just wanted to say that after the 2.0 patch the gameplay feels a lot more balanced. 5v5 is also awesome and very enjoyable especially when you have your own group of regular guys then you can build a system with designated positions and playstyle.
@OrnellasPro Weโve been playing a lot lately with 3 friends. The problem is that itโs hard to find regular 5 guys to play with us. It would be a good idea to add some option to contact players that you play with so that we can get in touch and form a constant 5 side together.
Fair play to these guys. I haven't played in a while but Konami could really learn from them. They actually listen to feedback & implement fixes to exploits. Think I'll jump back in on this & enjoy an actual skill gap again. Konami & eFootball can fucking suck it. Japanese cunts.
@andreas@PlayGOALS How does passing stats will take effect in the new system? Also I saw Alex talking about the attackers positioning themselves for the pass, if so then will attacking IQ play a role in that?
The @PlayGOALS September release is a big one.
New passing & targeting. Better defending. 5v5 with parties + Ranked. New onboarding. New solo mode. Better AI, matchmaking, animations, rewards, Swaps and tons of polish.
This isnโt just another patch with 5v5.
Itโs a major new version of GOALS.
@andreas Hi boss! I know that one of the main focuses of the dev team is the new passing system. How do you think it will impact formation variety?The meta is 41212 since the beta times. Itโs mainly overpowered because of the middle overloads, are you thinking how to solve this?
@andreas@TeamLH_tears I think that ranked rewards should scale with the amount of time you finished the 15 points in a day. Meaning that the more you grind the more ranked XP you will receive. For example the first 15 will be 200k, the next 15 300k and so on.
@andreas@MarlonManc99134 Sounds good! The problem I have with the current Ai runs is that they are too linear, players are not making runs into open space but rather just run straight forward even if there are one or two defenders in front of them.