Quick mid-stage test of my custom MetaHuman character inside Unreal Engine 5.6. Facial and body animation synced — everything works smoothly so far Still tweaking materials and lighting, but he’s finally coming to life.
How’s it looking so far?
Could it be caused by blendshapes, animation, or maybe Control Rig? If you’ve got experience with this, please let me know in the comments — I’d really appreciate it!
I’ve been working on a custom MetaHuman head — did some sculpting and added details. The first image shows the default version, and the second one is after I replace the head. The problem is that the neck gets deformed. Has anyone else run into this?
Meet Beeboop ⚡
A custom sculpt for my project The Human.
Inspired by Cyberpunk + Teenage Mutant Ninja Turtles 🐢
Early stage — added some facial sculpting + a custom monocle.
#3DArt#ZBrush#Cyberpunk#ninjaturtles
Starting a new journey with my Metahuman character. In the next posts, I’ll share the steps of creation and the tricky parts I run into. Stay tuned!
#Metahuman#3Dart#characterdesign
Building 1
HAPPYS is a stylized short film .
My responsibilities include sculpting, modeling, UV unwrapping, shader dev.
All final work done in Unreal Engine, including shading, blueprint scripting
#blender#3d#zbrush#horror#gameart#substancepainter#UnrealEngine5