@sunrisalice23@ByteStix Even now they’re continuing performance work, including DLSS 4.5, expanded Vulkan support, frame-generation improvements and a cross-platform programming-language optimization, better movement, character model update, much more immersion and so many things you can count.
@sunrisalice23@ByteStix Some of those complaints can be legitimate, and I’m not saying Kuro fixes everything. But you’re making the same logical jump again: “some problems remain” is not equal to “they don’t listen.”
@sunrisalice23@ByteStix Kuro didn’t just add a few QoL buttons, before launch, they overhauled the story and changed characters, story flow, animations, and voice-over, then continued changing Echo progression, combat controls, Waveplate storage, utilities, maps and other systems based on feedback, etc.
@sunrisalice23@ByteStix They literally changed Echo progression, costs, Tacet Field rewards, Waveplate storage, lock-on, utilities, story flow, etc. in response to feedback. You can dislike their current monetization or character writing without that disproving the broader point.
@sunrisalice23@ByteStix You’re mixing up “Kuro still makes decisions I dislike” with “Kuro doesn’t listen or iterate.” Those aren’t the same thing. I’m talking about their willingness to substantially rework systems when players criticize them, not claiming every Kuro decision is good.
@PhamDaniel0303@LangkasukaDream@Rickslx@ByteStix And “without Tencent the game could’ve fallen into oblivion” is a hypothetical. Maybe it could have, maybe it couldn’t, we don’t have a counterfactual universe to prove it.
@PhamDaniel0303@LangkasukaDream@Rickslx@ByteStix Kuro also had a workforce increase in 2023, so “they kept laying off employees” is not 100% accurate, what bilibili link you sent was one person experince how he was fired before his 6-month contract, layoffs and gaining many staff can happen at the same time
@PhamDaniel0303@LangkasukaDream@Rickslx@ByteStix Tencent’s majority stake only happened in late 2024, while WuWa had already launched, gained 30M+ preregistrations and was generating substantial revenue before that.
@PhamDaniel0303@LangkasukaDream@Rickslx@ByteStix I’m not denying Tencent helped Kuro financially. I’m saying you’re turning “Tencent helped provide stability” into “Tencent was responsible for WuWa’s revival,” which isn’t established.
@PhamDaniel0303@LangkasukaDream@Rickslx@ByteStix Also if your argument is that Hoyo only makes major changes when player dissatisfaction threatens revenue, then you’re actually strengthening my criticism, because it means revenue pressure matters more than proactively making the game better.
@PhamDaniel0303@LangkasukaDream@Rickslx@ByteStix So yes, revenue is obviously part of the decision. I’m not denying that. My point is that HoYo is capable of making substantial changes when it chooses to. I want that same initiative applied to Genshin instead of treating its success as a reason to remain conservative.
@PhamDaniel0303@LangkasukaDream@Rickslx@ByteStix And you literally just gave me an example of Hoyo doing exactly that, ZZZ’s developers said player feedback was a crucial driver of the game’s long-term growth, and TV Mode underwent significant changes from 1.0 to 1.4 because of that feedback.
@PhamDaniel0303@LangkasukaDream@Rickslx@ByteStix But that’s exactly where I disagree. You’re treating “revenue” and “making the game better for players” as mutually exclusive. They aren’t. A company can prioritize revenue while still genuinely wanting to improve its game and respond to players.