Seems like it's about time I started posting about gamedev again. I have a new(ish) company -@FoldedFoxGames. We're still flying slightly under the radar, but here's a sneaky peek at what we're making, and I'll be posting updates both here and on the company page soon!
@bryquthedev Hi @bryquthedev & #TurnBasedThursday - thanks for hosting! I'm making a tactical dungeon crawler / deckbuilder, inspired by Gloomhaven and Arkham Horror: The Card Game
There's a free prototype on @itchio and I'd love to hear what people think! https://t.co/aszpnZY50O
#indiegame
@bryquthedev@itchio There's some higher-quality, non-timelapsed video up on youtube, to get a more detailed look at the gameplay https://t.co/A6cBwSskoH
@bryquthedev Hi @bryquthedev & #TurnBasedThursday - thanks for hosting! I'm making a tactical dungeon crawler / deckbuilder, inspired by Gloomhaven and Arkham Horror: The Card Game
There's a free prototype on @itchio and I'd love to hear what people think! https://t.co/aszpnZY50O
#indiegame
The day the UHC CEO was shot a quadcopter filled a boy in a wheelchair full of bullet-holes and all those concerned with cold-blooded murder said nothing
Also on the heffalump network. I'll put a link for this one 'cause it's less easy to find stuff over there https://t.co/gm7KGPJChZ
It's a lot less scary than you think though, so maybe try it out?
Tiny Glade is participating in #SaveAndSound Steam festival celebrating music in video games 🎶🎹
Our cozy tune weaver @OdaTilset will be sharing a deep dive into the music system of Tiny Glade. You can catch it live on Nov 4th 11AM PST / 8PM CEST at https://t.co/Mc73CmzJn7🧡
I've also fixed up the ability to visualize card ranges and targets when you hover over a card; which is great for not having to read numbers, count hexagons or evaluate line of sight etc. Attack effects aren't previewed here, but that's definitely in the pipe
Not much visible progress happening over the last couple of weeks, but I have skill test boosting now - pitch extra cards into your skill tests to improve your chances and/or give bonus effects. Cards also move somewhat nicely now #ScreenshotSaturday#gamedev
Skill test boosting uses the little icons on side of cards. If they match the skill being tested (✳️is wild in this case), then you boost your skill for the test. This is just the Skill Card system from the Arkham Horror LCG, which has a lot of fun design space to play in
New: On @elonmusk’s X, Republicans go viral as Democrats disappear.
We analyzed 100 top political accounts and found that Republicans are getting followed more and going viral more now that the world’s richest Trump supporter is running the show.
Look at these charts:
FRUITBUS IS AVAILABLE NOW!!!
This isn’t just a cooking game – it’s a road-tripping, fruit-slinging adventure! Food binds us all ❤️
🚛 https://t.co/jRPSajPxc5
🚨REACTION: Oxfam and 38 aid agencies warn that Northern Gaza is "being erased", and urge global leaders to immediately end Israel’s atrocities.
Read our joint statement 👉https://t.co/zSLA1SfKsr
Week six done on this prototype and I've got a basic pass at skill tests and various bits of UI iteration, mostly in the cards and icon work #screenshotsaturday#gamedev#indiedev
Week six done on this prototype and I've got a basic pass at skill tests and various bits of UI iteration, mostly in the cards and icon work #screenshotsaturday#gamedev#indiedev