Trying to put my (literal) finger on why Wolverine's controls feel so mushy. I think part of it is it can randomly take up to a SECOND to actually run after pushing the run button!
Very early engine test of a new game I'm working on! By the way, did you know the best thing about being indie is being able to put yourself (and actual building) into the game? I mean, they say to make what you know... (unnamed, but will be psychological horror)
Astra's visual understanding is next level. bought four dog lights and THREE already have broken clasps. From images (and a few measurements) it was able to create a working 3d printable replacement
er, *streaming, rather. Ok, I've tried DeepSeek-V4-Flash-Vision-Exp, Qwen3.8-Flash-Next and GLM-5.3-Flash and we're still 0/25 on winning an infocom game. Ending the experiment, will try again when local LLMs improve a bit more...
I'm steaming now! Help me test out gamebot, an all local AI that tries to beat infocom games. (it listens to chat for help, I'm sure that won't turn out badly) https://t.co/OjNGfrzib8 Planning to leave it on a few days
3ds support (using a modified Azahar) coming to HoloVCS's github soon! (runs on Looking Glass 'holographic' displays) - I've introduced a new "mode 2" especially for this, it's pixel accurate, works much better than the 'diorama' method I used for virtual boy/nes
Patchy Image Editor (an open source photoshop alternative) V0.90 released. New features: Scan and divide images, Photocopy (via scanner and printer), image to shape/svg tools, deep PDF support, load/save/edit gif animations: https://t.co/xuxJCSZPpt
@Vinci_x3 In the end the 3ds does render it as two pictures, but if we can catch it earlier, we can get a lot more info, like you could look behind Mario by moving your head, something you can't do with a 3ds