The future of game dev is composable.
Studios won’t need to build backend logic. They’ll *remix* it.
Beamable Network is creating the marketplace for reusable game backend components.
Devs can monetize their microservices, because every builder should have that right.
Infra is the new creator economy.
Web3 gaming isn’t struggling. It’s maturing.
The days of token first, gameplay later are over.
Survival now depends on one thing: delivering tangible, scalable experiences.
That means:
Real infra
Real LiveOps
Real tools for developers
Beamable Network is the backend layer for this new era.
Decentralized, composable, and built for games that last.
Because the winners of Web3 gaming won’t just launch…
They’ll endure.
If you’ve ever:
- Shipped a hotfix at 3AM
- Juggled 6 backend tools to make one event work
- Prayed your servers wouldn’t crash on Day 1
Beamable Network was built for you.
LiveOps should feel like a power-up, not a panic attack.
🎮 CONGRATULATIONS, @Beamable! 👾
We're excited to announce that Beamable has 𝘀𝘂𝗰𝗰𝗲𝘀𝘀𝗳𝘂𝗹𝗹𝘆 𝗮𝗰𝗵𝗶𝗲𝘃𝗲𝗱 𝗗𝗲𝗣𝗜𝗡 𝗛𝘂𝗯 𝗩𝗲𝗿����𝗳𝗶𝗰𝗮𝘁𝗶𝗼𝗻. ✅
After thorough evaluation, Beamable has proven excellence in decentralized game infrastructure — giving devs scalable, cost-efficient tools that plug right into Unity and Unreal.
Welcome to the Verified family, Beamable. 🕹️
Explore the rest of the fam: https://t.co/QbHPvUXbAC
Check out Beamable: https://t.co/Xq4t3jWi6K
Absolutely thrilled to have been verified from @hotspotty! 💜
Marked against critical criteria for a DePIN project, we’re proud to have received one of the top scores in the history of their evaluations.
DePIN Hub sees the potential. How about you?
🚨 Live Service Gaming Summit – Austin 🚨
At 10:35 AM CT, TODAY Stream A brings together leaders from PlayStation, Bethesda, Cloud Imperium & @trappermarkelz of Beamable to talk Scalable Game Infrastructure.
If you're building live games at scale — don’t miss it.
🔗 https://t.co/9QEvl4OTsC
TLDR: Why Web3 Gaming Actually Makes Sense (Part 1: Infrastructure)
Forget NFTs and tokens for a minute.
It's time to break down Web3 gaming from the backend - where it actually matters.
Traditional game infrastructure is bleeding studios dry. Let's look at real startup costs:
Building a live game right now? You need:
- Custom servers ($30-50K)
- Database setup ($20-30K)
- Load balancers ($10-15K)
- Content delivery network ($15-20K)
- Scaling systems ($25-35K)
- Backend team ($50K minimum)
That's $150k on the lower end.
Plus 6-12 months just to get this running. Before you write ANY game code.
Web3 changes this entire structure.
Instead of building and maintaining everything yourself, you're using a network of nodes that:
- Handle distribution (no dedicated servers needed)
- Run your game logic (through smart contracts)
- Manage assets (on chain, not your problem)
- Scale automatically (through the network)
You write one set of code. The network handles the rest.
This isn't about blockchain hype. It's about infrastructure that makes sense for games.
Next up: Why most Web3 games get this all wrong...
Get engaged: Sign up for the Billions Network, now open!
And if you’re one of the first to join? You’ll access the first human and AI network that gives you rewards for verifying as a human 🥇
🔗 https://t.co/NrtqSw0Ldx
Let’s build the Global Human and AI Network, together!
This episode of the DePIN Hub Podcast is brought to you by @NATIXNetwork 🚗
🎙️ Listen to @jradoff, CEO of @BeamableNetwork, break down how they’re redefining game development from the ground up! 🎮👾
🚨 Panel Alert! 🎮
Beamable COO & Co-Founder @TrapperMarkelz joins industry leaders from @BethesdaStudios & @CloudImperium at the Live Service Gaming Summit in Austin on April 29.
🧠 Topic: Scalable Game Infrastructure
⏰ AM - AM
📍Stream A
They’ll explore: ⚙️ Architecting for scale
🌐 Cloud/server infrastructure
🧩 Game tech ecosystems
📈 Stability during player surges
Don’t miss it!
Game infrastructure is broken. Here's why.
Every studio we talk to hits the same wall - infrastructure costs are killing games before they launch.
Just got out of a call with a team spending $150K to get basic servers running. Their best dev hasn't touched the game in weeks. Just managing backends.
Numbers that matter:
- Basic infrastructure: $150K+
- Setup time: 6-12 months
- Backend team costs: $$$ monthly
- Server maintenance: endless
Most Web3 games? They're building everything twice.
Once for the game, once for blockchain.
We’re tired of watching good studios burn out trying to manage both.
We rebuilt this stuff because we had to. Decentralized infrastructure isn't about blockchain hype. It's about making games actually work.
What we're seeing now:
- Deploy 85% faster
- Cut costs by 70%
- One codebase, not five
- Infrastructure that scales itself
Your devs should be building games, not babysitting servers. Your players should keep their stuff even if a game shuts down.
This isn't about making Web3 games. It's about making games that work better.
Tech's ready if you want to see it.
When Amazon suddenly shut down GameSparks, over 2,000 games were affected.
The future is not depending on a sole provider.
The future is decentralized.
Developers have a major problem with infrastructure right now:
❌ $150k startup costs
❌ Months of setup time
❌ Endless maintenance
But the real issue?
All that custom code and tools you build stay locked in your project.
We built the marketplace to fix this.
Take the tools you make for your game - monetize them, share them, help other devs skip the hassle you went through.
What are devs sharing? Real infrastructure solutions:
- Custom LiveOps systems
- Unity-native backend tools
- Community features
- Player analytics
- Commerce integrations
Everything works natively in Unity with C#. Build your tool, test it in your game, put it on the marketplace. No extra platforms or languages needed.
The infrastructure runs on our decentralized network, so tools scale automatically. Devs get paid when others use their work, games launch faster, and infrastructure costs drop.
This isn't theoretical - studios are cutting development time by 85% and reducing costs by 70% using marketplace tools. Real numbers from real games running right now.
Want to see what tools are available? Or ready to share something you've built? Hit us up.