Even though Deceive Inc.'s developer shut down last year, the team is coming back to make sure the game doesn’t die.
The developers announced they’re adding support for community-hosted servers, meaning players will be able to run their own servers and keep the game alive without relying on official ones.
They’re also working to preserve player progression, unlocks, and stats, while making it easier for the community to create mods.
The team said they don’t believe Deceive Inc. should “quietly disappear” just because the original live-service model came to an end.
@Pirat_Nation THIS is exactly what we all wanted. THIS is exactly what SKG is fighting for. THIS is exactly what every multiplayer game should have planned before even releasing their game. I haven't played this game, but I'm glad I still get the option to take a look and find private matches!
Nintendo has lost another round in its ongoing patent battle with Palworld developer Pocketpair.
A key disagreement was Nintendo’s claim that a 2013 Pokémon fan game should not have been used as prior art because it allegedly infringed Pokémon’s copyright.
The JPO was not convinced. It called Nintendo’s interpretation “a completely unreasonable misunderstanding,” adding that “The mere possibility that the reasons for rejection could be subject to such an unreasonable misunderstanding has no bearing on the assessment of inventive step.”
The examiner also rejected Nintendo’s complaints about references to characters like Ash, Pikachu, and Poké Balls.
The notice said that even if those names were replaced with descriptions like “an object in the form of a boy wearing a red cap” or “a spherical object with a red upper half and a white lower half,” “the logical structure of the grounds for refusal remains unchanged.
Therefore, this argument has no bearing on determining inventive step.”
https://t.co/xivFGUHrA9
@searchofheave@ShiningScience I did. But they did the experiments mostly on living humans, which Is in fact unethical. And which I would not support. But if you are willing to give your body for the sake of other human lives when you are already dead, why would you care much exc. for the result being the same
@ShiningScience So your liver and kidneys go to some alcoholic millionaire and the brain for research, saving millions of people with Alzheimer and other neurological diseases.
But "noooo, this is unethical! How can they do that???"
This is how we humans evolved and will evolve in future.
@ShiningScience All the people here in comments are the reason we humans as a whole, have not progressed in medicine much further than 50 years ago. If you die and are a donor you would not care much what happens with your organs later on.
@silver_stone98@omelpha2@Zerudawaa Don't forget American sizes are way larger. Their "small" drinks are as large as our large sodas. And there is way more fat in the burger and fries
@homoefrotic Understandable xD
It will be especially fun when you get used to the timings now and later bosses use delayed attacks so you have to adapt again :D
I hope you'll have lots of fun until the end!
@Emogamer2244@DigiCheeze I pay 120€ annually and I share with 2 friends. Oh, and you can now create profiles for individuals. What annoys me the most is Amazon Prime with their exclusive crunchy-channel. Licensed by Crunchy, but only available with prime+extra.
I'm sure "The Odyssey" will do great but, FACTS:
Production: $250M
Marketing: $125M
Distribution/other costs: $25–50M
Total investment: $400–425M
Also, studios do not keep 100% of ticket sales - they ultimately receive about 50% of worldwide box office (more domestically, less internationally).
So if total costs are:
$400 million, breakeven = $800 million worldwide
$425 million, breakeven = $850 million worldwide
And for anyone who claims it only needs $375–500 million to break even, that implies Universal spent nothing for the nationwide/global marketing campaign, and that theatres take no part of that box office.
Just wanted to get this out there before the lies start.
A 2013 Pokemon fan game has been used to reject one of Nintendo's creature-catching patent applications in Japan
Nintendo argued the unofficial project shouldn’t count because it infringed copyright, but their argument was denied