@NotSnowPirate Hey, sorry I don't use twitter much these days so I totally missed this! Think it's fair to say the game's dead now. We put a lot of work into it but we just really weren't happy with how it was turning out gameplay-wise, and real life stuff got in the way of reworking it.
@RajelAran @Sztwilgzerd@WadjetEyeGames Nah, that's definitely not his style. I think his implication is that the unfair world of Sierra games should have influenced people to be more progressive.
@RobbieCargill90 I'll be making it available again for free in a couple of months, I'm hoping there may be some community support for it, but I won't be actively maintaining it any longer, sorry!
@billysonthewall Hey Will, sorry for not getting back to you sooner - I'm gonna be releasing it for free at some point fairly soon, so no shady backroom deal necessary! If you need it sooner rather than later though, DM me and I'll sort out a .unitypackage for you.
@Simon_Gander @danthat Even weirder - it's from a 100% free + royalty free music website. I can't remember which site, but I downloaded this exact track a few years ago to use in a project.
The Unity Asset Store BoSS sale has just started, and you can get LipSync Pro (along with loads of other great assets) for half price until the 4th of December! https://t.co/LAcjSnm8QU
The BoSS (Best of Super Sale) is coming! 👀
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@MegaMileyMakes You basically set up any number of material properties with names and a default texture, then add additional texture options to them (first screenshot). All the options you add then show up in the LipSync component, where you can add them to the phoneme poses like blend shapes.
@MegaMileyMakes Not out of the box, but it's technically possible to create a new blend system that combines the code of the other two. I could look into putting that together if that's needed. I'll get a couple screenshots of the texture swap workflow in a second