I wanted to practice some #pixelart for a simple cockpit, so put a small prototype together. Cockpit done with #Aseprite + #Blender + #Inkscape based on the McLaren MP4/5. The track is an old model I created for a game made by @idaho06 . The car is the MP4/4
@JBrooksBSI@pikuma@SebAaltonen I'm curious. Does it need to be a full engine rewrite? I would thought nowadays it is more about the graphical part only.
I have been working on a signed distance field texture renderer, to develop a better understanding of how it works for a personal project. Using #Typescript and #threejs, the source is available #opensource (link below)
@MartiansGame Are you planning to release them as transparent PNGs? So you can have a few base pavement textures, and let people mix and match decals on top: stripes, mantrap variants, cracks, etc