I would love to be able to speak with any of the people who worked on the combat design in this game.
Why is this attack faster only after a forward evade? And nothing else.
While people recognize American McGee for his Alice series, I must also say how much I loved the Grimm game. The point was basically to turn modern adaptations of fairytales into their original, dark versions. While was a simple concept, the art direction was fucking phenomenal.