Prototyping another game because the multiplayer game i was working takes a lot of time and work. So I’m experimenting something with a smaller scale. Learning game developing the hard way lol #indiegamedev
I’m back with some more minor map upates with platforms. Making a 3D multiplayer game by myself takes so much time I underestimated it ahaha. #indiegames#indiegamedeveloper
The current playable characters so far in my work in progress multiplayer food battle game. Comment down below what other kinds of foods should be featured in the game in the future!! #indiegamedev
Added a new playable character for my wip multiplayer game. It’s a chili pepper with a flamethrower. Planning to add statuses like burn that does DOT. That’s 4 characters now #indiegamedev
Introduced eating each other in my food battle multiplayer game. Thinking about gaining temporary passive buffs from eating certain types of food #indiegamedev
@PlayGameGen Each food will have their own weapons and movesets. But they will also share activatable items picked up randomly in the kitchen level. It will be a p2p multiplayer in the playable version.
I added a new playable character, a pickle with an rpg, for my multiplayer game. Also introduced a base grenade type to be used by any characters. #sologamedev
What are good main stream vegetables that can be associated with explosions? Trying to brainstorm my next playable character for my multiplayer game #sologamedev
So far I created 2 characters with their own weapons, both being fruits, and ragdoll upon death. Next goal is to introduce explosives and a vegetable character. Stay tuned #indiegamedev
This project I’m trying to make is a multiplayer coop/pvp game with a bunch of platforming, action, exploration, and many more. Art direction is inspired by 90’s - 2000’s scholastic utopia and children’s book at the same time period. Basically 90’s childhood nostalgia.