@Giulio6686 No, AI art or content in a game would not factor into my decision whether or not to purchase a game. I have to assess the game as a whole and filtering by AI doesn’t actually determine whether or not the game is good
@JonasTyroller “AI slop” is often used to stigmatize anyone who uses AI. Why should developers have to draw an arbitrary line to avoid the label? Not all games that use AI in dev are garbage. I’d rather judge a game by its quality than by whether or not AI was used to help make it.
@atmoio It’s conceivable AI companies have financial incentive to perpetuate a false narrative, that their infrastructure costs are beyond what current subscriptions provide, and ultimately this is unsustainable long term without eventually raising profits, opps I meant prices 🤑🤭
Huge shout out to @ComicCrusaders for their feature on our upcoming Kickstarter “Magrid’s Magic Shoppe by Jim Bryson and produced by me and my company An Infinite Story. Full article here https://t.co/CjuFfmo7Z2
@exQUIZitely M.U.L.E. was definitely one of my top 5 favourite games of all time for the C64. Amazing game! I love the intro music and the little dancing characters. So much multiplayer fun and strategy packed into one 5 1/4” floppy! 🙌
🤔We have benchmarks for how good an AI model is, so why don’t we have benchmarks for how far our tokens actually go? If we created a fixed unit of work and measured its token consumption, we could gauge how much mileage we’re getting from a given model.🤖📉
@KanekoaTheGreat “AI helping us tell if the human cells go from 92 years old back to 20” Easy. Just look for the cells driving a new red convertible with the top down, and a full head of majestic flagella flowing carelessly in the bloodstream.