After a long break, resumed working on my toy ray tracer again. Started learning about importance sampling, pdf etc. Felt the need for visualizing ray traversal to get more clarity. Implemented it on mouse click after ray trace render to show the ray path, uses OpenGL.
Optimizing your vertex data matters for performance.
This has many other optimizations too you need for fast terrain rendering. I would personally go with indexed geometry instead of strips (indexed = 0.5 vx/tri, strip = 1.0, non-index = 3.0).
https://t.co/w2ph3YiOFQ
Chandrayaan-3 Mission:
'India🇮🇳,
I reached my destination
and you too!'
: Chandrayaan-3
Chandrayaan-3 has successfully
soft-landed on the moon ����!.
Congratulations, India🇮🇳!
#Chandrayaan_3
#Ch3
@Peter_shirley Been using 4K 32” for a while now. Gives ample of space for multiple windows. If you like things aligned horizontally then ultrawide is good but I find vertical space restrictive in those. Anything between 32-38” seems good with 4K. Refresh rate is subjective but 75-144hz is good
@_mamoniem A gold mine of information, thanks!
Re: "very time consuming process, and I’ve been investing almost all my weekends free time in those articles", I can definitely relate to that bit. 😉
Added to the list: https://t.co/lsAtfReV9o
Snapdragon delivers desktop-level gaming features —the #Snapdragon 8 Gen 2 offers ray tracing optimized for the Adreno GPU, giving your games ultra-realistic lighting. Check it out in @NetEase_Global’s Justice Mobile. #SnapdragonSummit
First day of my Fall 2022 Rendering Algorithms class went well. Feel free to follow along even if you are not @dartmouth. All assignments and slides are public. https://t.co/b7sfNhauno
@CorporateShark@visualassist I'll have to check with their eval version, might as well give a try to Resharper eval version too. It's not a showstopper, but was expecting it to work after introduction of designated initializers in the language 😁
Any idea why visual studio intellisense doesn't show correct order of member variable in the order they were defined in a struct in drop-down suggestions? This is needed for C++20 Designated Initializer where order matters. Not sure if there's any setting for this to work.