Gamedev is cooked (and also more fun than ever)
I have been a gamedev since 2012 (getting old af) and this demo took me ~20 prompts and two days to make with opus 5.5, tripo p2 and a bunch of assets i've purchased throughout the years
PEAK but with cars
(the cars are made of jelly π« )
Squish Summit: an online co-op physics climber where 1β4 friends squeeze, bounce and launch each other up a mountain before the flood catches them.
#indiedev#gamedev
The carnivores got infected.
The herbivores didn't.
And you're locked in with them.
Stay Extinct Β· first-person co-op survival horror for 1β4 players.
#indiegame#survivalhorror
Eight stages from dead rock to breathable air. Heat first, then a thicker sky, then the first rain, and the frozen sea thaws under it. The green comes last.
The Planter's shoots are tied to the planet: thin after the first rain, full once the world turns green. The grow bed in your base is a small gauge of the whole terraform.
The brief for this room: hidden so well it's tricky to find, but magnificent once you do. No marker leads to it. The way in is a crack behind a rock, and the room's hum carries out into the cave.
The frozen battle in the middle is the real fight: the war runs live, then the clock stops mid-step and the camera moves through it. The upside-down world, the raced sunrise, the camera riding back to hold a flying animal on the planetβs disc: all rendered by the game itself.
Before the fleet.
Before the first city.
One was sent ahead to wake a sleeping world.
Second Dawn β Teaser Trailer. No voice, no game sound, only the music. Every frame is the gameβs own engine.