My name is Edil Medeiros, I'm a computer engineering professor at Brazil.
In this account I'll collect my studies and experiments of generative art using Rust.
I'm starting to learn Rust from scratch and wanted to do some generative images for a long time.
Let's do it!
Cubes, lots of them.
Test run to understand the projection of 3D objects into the paper plane, preparing for more ambitious projects.
#twitterplotter#generativeart#genartclub
Took the day to implement many image processing algorithms and infrastructure to make beautiful images of attractors.
An instance of the De Jong attractor.
#generativeart#generative#rustlang#rust
@svenbjorn_fi It is a very interesting experiment, indeed.
Even unfinished, think about presenting it on some programming conference. You may get very nice discussions.
Day 12 - Shear Tiling
This is what I intended to do yesterday, cleaner tiling. Today I experimented a bit with shearing in the transformation that maps pixels into the screen coordinates.
#generative#generativeart#rustlang
Day 11 - Layers
The nice thing about generative art is serendipity. I forgot to clean my image buffer after saving the files to start fresh and the images overlapped creating a nice and unexpected layered painting.
#generative#generativeart#rustlang
Day 10 - Texture and Color
Simple and nice, this is a leap step forward under the hood. I implemented a transformation function which maps points from an abstract space to the screen space. This makes experimentation so much easier.
#generativeart#generative#rustlang