Hi friends! I'm happy to introduce the first trailer and demo for my new game called #LetterBound! I built it for the #seattle#indiedev conference #six. Please visit https://t.co/V7OCtyZpqH to try the demo today and make sure to give @letterboundgame a follow!
I can't believe its happening! After 3 years I am so so so proud to share that I am the founder and creative director of Ironwood Studios and we are hard at work on Pacific Drive, our debut title.
In just an hour I will be chatting with @rustofelees about the best games of 2021 on stream and there is an extra special surprise when I reveal Rusty’s #1 pick!!
https://t.co/sMVsr1CdMY starting at 3pm PT
@lexiamandeville I worked on a game called Project Spark that came with a set of predefined assets and the ability to use a visual coding language to build your game. Definitely similar to LBP and Dreams.
Do you spend hours (or days) debugging arcane Unity bugs? Announcing…
🏁The Uninomicon🏁
An encyclopedia of the dark technical corners of Unity.
It's already packed with info. Please RT and let's get a lot of folks contributing!🏇
https://t.co/vqaJwcWTj3 #gamedev#unity3d
Any Tweeps out there with experience in WebAssembly, VFXGraph, or .dlls? Specifically how to include a .dll in a WebGL build, or substitute it with WebAssembly?
I'm trying to build this volumetric video project for WebGL (not sure if it's even possible) and hit a wall! 😬
🎂 Today marks ten longgg years since the release of Superbrothers: Sword & Sworcery EP (2011), with songs and sounds by maestro Jim Guthrie, co-created by Capy.
It was an unconventional project and yet it resonated with many folks, inspiring some. It's all so heartening.💗
More details about the next game by Playdead (Limbo, Inside) can be gathered from a new job ad. A Technical Director job listing describes it as "a 3rd person, open world, science fiction adventure built for multiple platforms on UE and published by Epic." Two new artworks:
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