We decided to create a so to say "prologue of the prologue". You begin life as a pigeon, unleashing aerial chaos on survivors, only to be captured and reborn as one of them.
A bit silly idea, but we felt like Flying with Poo instead of Running with Rifles for a moment.
@chandler20708 Sorry for the delay, but we decided to focus on the #Steam store page before continuing with our community updates, so that our weekly efforts could at least potentially result in a whishlist addition. Stay tuned, the store page will be up soon!
Chat bubbles in RWR were one of the game's trademarks. In RWR2, we are experimenting with a different visual approach which should be less obstructive. What do you guys think? π€
#gamedev#rwr2#osumiagames
@Pogonop hard to tell 100% but he probably stopped to fight, as the jeep and the truck are not combat vehicle and the AI might have thought that the threat is too big to force through the road blockade.
In last week's video, the driver of the jeep decided differently though :D
Resuming the work on RWR2 after a small Summer break to refill the batteries and/or curing injuries. On the menu this week, first handshake online, wee indeed!
#gamedev#rwr2
@RustyPickle115 it's of course much easier with full vision but we need to decide about the default setting.
And for online invasion, the default setting will be applied.
In single player, the player will be able to choose though.
Playing hide and seek with an enemy.
Fov visualization could work something like this to avoid the sight advantage over the AI - what do you think?
#gamedev#rwr2
When you are planning to make a nice helicopter roundtrip and end up crashing in the watch tower of a penitentiary compound...
There are better ways to start into the weekend!
#gamedev#rwr2#weekend