Less than 20 minutes to go from mockup to functional mobile game UI in Unity.
Bezi handles the tedious anchors, scaling, animator wiring, so you can focus on the judgment calls.
Announcing Bezi's first MEGA Game Jam.
Bezi will be giving away $12,000+ in gamedev resources — GDC passes, iPads, asset packs, Bezi subscriptions — all prizes to nourish your craft.
Not one to miss! Mark your calendars: Sept 14 - Sept 29, 2026. Details below 🔽
#gamedev #indiedev
Big one: Bezi now supports MCPs.
Your Git history. Your Figma files. Your Blender models. Your Notion docs.
Connect all the tools you use to build your game day-to-day, and Bezi can now help you build with them.
Introducing Workspaces in Bezi, a homebase for all your projects.
Design your workspace however you build best.
Connect multiple Unity projects for cross-project support, plug in local folders for out-of-engine context, and invite your collaborators to build with you.
Indie game studio Lost Arcade isn’t afraid to challenge players.
In their gorgeous debut game Voodoo Fishin’, the trio brings hyper-realistic fishing mechanics to a kooky co-op game, set in a horror puppet swamp.
Today's the day. Voodoo Fishin' is officially out on Steam, available for early access. Link below:
80 LEVEL just featured Lost Arcade, a 3-person studio that used Bezi to build their debut game Voodoo Fishin’!
Lost Arcade first picked up Bezi to experiment with more efficient tools. This week, their game has hit 100+ reviews in just 2 days of release.
We at Bezi have been so moved seeing their distinctive, kooky vision and opinionated game design come to life, and are so proud to have built a tool they found instrumental in getting their project into the world.
This is what we’re building Bezi for. 🥲
Got introduced to @bezihq , an AI code assistant specialised for Unity by @julianparc and after dabbling with it for a day, I am really impressed with how good it is for vibe coding on the Unity Game Engine.
Bezi early impressions:
- Bezi works direcly on Unity with a Plugin, this means that I don't need a Unity MCP
- Because Bezi is built for Unity, the success rate of feature implementations is visibly higher than general coding models
- It was able to integrate Unity store assets like a Weather system to this game pretty seamlessly
- I was able to add a fishing database, lighting and weather systems into this game fairly quickly
I'm very impressed with the results with Bezi so far. I feel that vibe coding a full indie game on Unity and releasing it on Steam, Mobile and Web is within reach.
This also validates one thing that I have been suspecting: A specialised model designed for a specific use case can perform better than a general model at the particular domain. Very exciting!
A 3-person indie game studio with the right tools can ship just as fast as a big team.
Artist Brett Nienburg uses Bezi to build custom Unity tools to wrangle hundreds of game assets, freeing up programmer Mark Hull to focus on core game systems.