Sharing what I’ve been working on~
A zombie survival game with two modes:
1. A base-building campaign with light RPG elements
2. Fast-paced roguelike survival: endless waves of zombies, vehicles, auras, and power-ups. Supports couch co-op for up to 4 players.
Here’s a look at the roguelike mode in action.
If this looks like your kind of game, stay tuned! I’d love your feedback as I keep building.
#zombiesurvival
#indiegames
This is insane, a model to generate real interactive worlds. Right now this is more like stitching multiple AI videos to emulate realworld interactions, but I already see the next trend in adult entertainment industry...
#thisisinsane
I see a frenzy of upcoming AI game creation platforms, but I think most will be pretty much be obsolete in 6+ months.
The models are only going to get better to the point where harnesses around it won't matter much.
For example previously you had to rely on specialized services/models to create somewhat usable 3D gaming assets, now you can just ask AI to draw it for you directly.
Sure it still has a lot of shortcomings right now, like making good looking 3D human models. But sooner or later it will be good enough because fundamentally 3D model is a math and taste problem which ultimately will get improved given enough quality training data.
I really like this beautiful nostalgic design style of chess games, still find it hard to believe this is all procedurally generated in threejs. Opus 5.5 nailed it.
#threejs@threejs
@alightinastorm The animations and control feedbacks look amazing!
I think AI game devs will know this isn't an easy feat currently even with the best AI in the world.
@scottstts Actually I don’t feel much difference in quality when using Sonnet 5.5 or Opus 5.5, but for the peace of mind I still choose Opus 5.5 for most tasks.