@FaryaBlender3D That makes sense!
I didn't realize they served different purposes.
Thanks for the explanation. I'll do some research on UV Packmaster and consider adding it to my workflow in the future.
@FaryaBlender3D Thank you!
I'm using Blender's Smart UV Project, but it's interesting to learn about other workflows.
By the way, when I apply textures, they sometimes look blurry or show noticeable tiling. Could that be because I'm not using the UV space efficiently enough?
@TanakaDrifter I’ll also create the brake disks!
I usually use PureRef to gather references from still images.
That’s a really interesting method. I didn’t know about it. Thanks!
@TanakaDrifter Thank you for your feedback! I actually lost track of the shape midway, so I turned on subdivision and kept increasing the vertex count, which made the adjustments really difficult.
Next time, I’ll try to keep it more low-poly while working!