This is the most important Skill you need in Cursor.
"capture-skill" takes what you taught the agent in the current session and saves it for you and your team to use over and over.
You should be using this CONSTANTLY!
Full prompt included below:
@JungleSilicon That’s cool, maybe if there’s a standard interface for actions/attributes (attacks/stats) you could have the tags generate functions of custom code to attach to each entity. That way it’s pretty free to do arbitrarily complex things. E.g. undead could do an attack that bleeds hp
@JungleSilicon Interesting. This could also be an interesting mechanic for quests, if you find an item that somehow relates to a quest it can be highlighted (rather than explicitly define the requisite clues for a quest apriori)
@JungleSilicon Maybe create sprite pose reference for different attacks and then modify them with the styling of your sprite?
Base slashes and throws can probably be reused
Rhyme or Reason: An open ended word game using an LLM as a judge
https://t.co/s7b2X2rkhj
Every day two random words are selected and the goal is to connect the two words with a chain of alternating RHYMES and "REASONS" (similar words)