@tabby0x You can do motion blur:
local lv = https://t.co/8GP4j1esKv
game:GetService("RunService").RenderStepped:Connect(function()
local x,y,z = game.Workspace.CurrentCamera.CFrame:ToEulerAnglesXYZ()
x,y,z = math.deg(x),math.deg(y),math.deg(z)
@dark1x@just4leaks2 So SSR is obviously more efficient than this but Reflection Probes are even more efficient, right? So couldn't you use probes and composite only the dynamic objects onto them?