@blakley_joelle There is such a wide range in the scope of games these days. Flappy bird only took a weekend to create! Typically small games (like a puzzle game) take several months, while a AAA console game takes 2-3 years. #LenovoScholars#STEMeducation
@lostdreams178@LenovoEducation If you're interested in video game programming, my recommendation is to check out the Unity 3D game engine. It's free, accessible, and there are lots of great tutorials to get you going. #LenovoScholars#STEMeducation
@lostdreams178@LenovoEducation The best thing studying Astrophysics did was give me great critical thinking skills and the ability to learn on my own. When switching, I only took a couple of programming classes at a local university to get me going, mostly i learned on my own and on the job. #LenovoScholars
@NBHSCT The games are fairly limited right now b/c the technology is so new. But, with Apple and Google's big announcements of native AR for mobile phones, I expect there will be an explosion soon! #LenovoScholars#STEMeducation#ARVR
@NBHSCT There were very little computer effects used in the original Star Wars movie in the 70's, most effects were created by hand. Now, effects are largely made with computers. #LenovoScholars#STEMeducation
@NBHSCT The Jedi Challenges app was created in the Unity 3D game engine which uses C#. But, other popular languages for video games are C++, Java, Python. The beauty is that once you learn one language, you can quickly pick up another! #LenovoScholars#STEMeducation
@LenovoEducation A12: Probably the most rewarding part was working with such a fantastic, talented team. This was a huge effort across multiple studios and the way the team came together to overcome all our formidable obstacles was awesome! #LenovoScholars#StarWars#ARVR
@LenovoEducation A12: Seeing our stories brought to life in a way that had never been done before was really exciting. Nothing beats the feeling of seeing a user ooh and aah or giggle with delight when they play Jedi Challenges for the first time! #LenovoScholars#StarWars#ARVR
@LenovoEducation A11: We use data from sensors in the phone to determine the rotation of the light saber and it turned out that data isnβt very reliable. #LenovoScholars#StarWars#ARVR
@LenovoEducation A11: Performance was definitely an issue. AR/VR pushes the limits of phones b/c you have to render two sets of high-quality images for stereo imaging. Also, the phone is placed in the headset near circuit boards and batteries and doesnβt have much ventilation. #LenovoScholars
@LenovoEducation A10: At Disney, we have two teams. One is an R&D team that came up with the idea for the Mirage headset and did the initial prototypes. The other is the team that created the Jedi Challenges mobile app which is made with the Unity 3D game engine. #LenovoScholars#StarWars#ARVR
@LenovoEducation A9: We decided to use AR instead of VR b/c AR is more social since you can see your environment and your friends. Itβs also safer b/c you wonβt accidentally bump into things! #LenovoScholars#StarWars#ARVR
@LenovoEducation A9: We use inside-out tracking with two cameras that are mounted in the headset and track light blobs from the beacon on the floor and your light saber. #LenovoScholars#StarWars#ARVR
@LenovoEducation A9:We use see-through AR, so you can see the real world through the headset visor. You insert your mobile phone into the top of the headset, screen facing down, and the stereo images are reflected into your eyes by a modified Pepperβs Ghost effect. #LenovoScholars#StarWars#ARVR