i see, no problem. i create assets like cars, boxes, toolboxes etc. myself but i purchased assets that would be too time consuming to make such as robots and environmental elements from unity asset store. even though i have a very limited budget, i feel it's better to support actual artists while also utilizing high quality content. iβve been in the game industry for many years and using premade assets used to be not wellreceived from gamers but i think weβve moved past that since the rise of ai :D
i got the robots from piloto studio. they didn't originally come with this shader. i added it later because i wanted a comic-book style and i also implemented a dissolve effect. since i want hundreds of robots to die simultaneously in the scene, iβm a bit concerned about effects but i do plan to add juice in the way you described