That may be the case sometimes but it’s extremely rare, most bottlenecks are caused by theGPU and memory/VRAM, and in the rare case where a game is bottlenecked by the CPU it’s usually due to a really weak and old CPU, the PS5’s CPU may be 6 years old but it also benefits from being optimized for its specific hardware therefore it can be pushed more than PC with a similar CPU
I guess you’re a Rockstar dev, huh retard?
Rockstar themselves haven’t even confirmed that 40 or even 60 fps is off the table, they just showed off the game at its maximum visual quality like they usually do for their newest games, and said they have no confirmation about a performance mode, nowhere did they say the game will be locked to 30 fps, idk why you retards took that as confirmation that GTA 6 will be locked to 30 fps
If that’s the case then how come most “Pro Enhanced” games run at a much better frame rate on the PS5 Pro ??
Even GTA 6 on the PS Store currently has a “PS5 Pro Enhanced” label, what the fuck do you think that is ??it means it will either run the game at better resolution with the same framerate, or higher framerate at the same resolution
So saying “the game won’t run any better on the PS5 Pro” is already OBJECTIVELY incorrect and can be disproven with one look at the PS Store page for GTA 6, you’re the retard here
@Pirat_Nation “There’s also no confirmed information about a separate PS5 Pro mode”
Yes there is retard, the game literally has the “PS5 Pro Enhanced” label on the PS Store
My god you people are stupid, you just keep parroting the same nonsense while having no idea what you’re talking about
The bottleneck is not with the CPU, consoles don’t need very powerful CPUs like a gaming PC does, the reason gaming PCs need high powered CPUs is because Windows alone already takes up a big percentage of the CPU usage, whereas a PS5’s operating system is lightweight and optimized for its specific hardware, therefore a console can get away with having a less powerful CPU
Wrong, the real bottleneck with consoles in general has never been the CPU, it’s the GPU, consoles can get away with having a weaker CPU than a gaming PC for example, that’s because a console’s operating system is lightweight and optimized for its specific hardware, whereas Windows alone with all its background processes already takes up 30-40% of your CPU usage when you load up a game
That simpy isn’t true, the real bottleneck with consoles in general has never been the CPU, it’s the GPU, consoles can get away with having a weaker CPU than a gaming PC, that’s because a console’s operating system is lightweight and optimized for its specific hardware, whereas Windows alone with all its background processes already takes up 30-40% of your CPU usage when you load up a game
@Yourhouse42069@charlieINTEL True, and with PSSR I have no doubt they can make the game run at a higher frame rate on 1080p without sacrificing much on quality or visuals because of the upscaling
Wrong, the real bottleneck with consoles in general has never been the CPU, it’s always been the GPU, the reason that’s the case is because consoles can get away with having a weaker CPU
For example a gaming PC needs a high powered CPU because Windows alone already takes up a pretty big percentage of the CPU usage just to run in the background with all its processes, whereas a PS5’s operating system is lightweight and optimized for its specific hardware, therefore it can run in the background at a very low CPU consumption, there’s a reason most PS5 Pro Enhanced games have been able to run at double the framerate on the same resolution
@SynthPotato Where did you get the information that it will only be 30 fps? They said right now they can only confirm the game will be running at 4k 30 fps, there’s nothing that suggests it won’t have a 1440p or 1080p 60 fps mode