Call of Duty: Modern Warfare 4 UPDATES (from The Ward Room Ep. 01):
🔸XP tokens will now strictly count down during in-game match time (no longer real time) and will be usable in DMZ.
🔸Aim Assist Nerf: Aim assist was slightly toned down to maintain a target 50/50 engagement win-rate between controller and mouse/keyboard at 5–15 meters.
🔸Tac Sprint Rework: Tac sprint is now exclusive to the Blood Rush perk with zero sprint-to-fire penalties.
🔸TTK & Weapons: Launch TTK aligns with Beta Weekend 2; SMGs receive across-the-board range buffs, and tuning targets weapon balance directly instead of changing player health.
🔸Specialist Perks Return: Tac Sprint and Ninja currently compete for the same slot, but Specialist returns shortly after launch to allow stacking both.
🔸Battle Hardened Buffed: Reworked to provide significantly stronger resistance against flashes and tactical equipment.
🔸Improved Hardpoint Spawns: Overhauled spawning logic provides better map flow and spawns players closer to active objectives.
🔸Zodiac Map Tweaks: HUD/UI clutter reduced, audio feedback refined, and movement bugs resolved following community feedback.