I've seen enough horror/thriller/ghost stories to know beyond a shadow of a doubt this will produce a haunted tree. And I want in. Put my ghost in the tree please.
Given that Nolanโs โOdysseyโ looks like garbage, I once again maintain that the only active director capable of seamlessly blending historical authenticity, mythology, and good visuals is Robert Eggers.
The man is absolutely dedicated to the periods he covers.
It would be fair to say that there was a fairly big disconnect between the game I wanted to make and the game EA Marketing wanted me to make when we were developing Madness Returns.
The marketing team felt strongly that a Hard M title focused on gore, horror, and featuring a "psychotic" Alice was what audiences would respond to best.
I did NOT want portray Alice as a psycho, cover her in blood, or "make things more sexy" (yes, that was a request). Famously, I pasted dildos onto the head of a giant snail in response to the "sexy" request and emailed that to the Marketing team.
They stopped making those requests ๐
That I was even able to say "no" to any of this was a function of the finance deal that underpinned the project. It wasn't EA that funded the project - it was a bank in Los Angeles. And the deal was structured as film production deals are structured, via something called bond finance.
This meant that so long as we stayed on schedule and budget, we maintained complete autonomy in relation to the design, story, and production. We had to stick to the original design and script that we submitted after the end of pre-production.
And we did. For the entire project, we never missed a milestone. And as a result, we could say "no" to any and all requests or demands from EA.
This setup was fantastic until it wasn't. When we got to end of the project, I knew we needed another 30-60 days for polishing (the game felt overly long in some places - editing was needed).
EA, probably a bit out of spite, said, "no." Fair play.
And so, we delivered the game precisely on budget and schedule without interface from EA. But also without the ability to request and receive a final month or two of editing.
We made history in relation to all this. Madness Returns wasn't just the first AAA game fully developed by a Chinese team. It was also the first ever game to be bond financed in China. We were also the first team ever to tell EA gyf and (kinda) get away with it ๐
So tired of people portraying Hastur as that unredeemable evil or giving him traits that he never had in original stories. King in Yellow is a poetic god, artistic, but yet, now people seeing him as someone who gives infinite knowledge and talking like Lich from AT. Not my King.
"i draw sometimes"
"i draw i guess"
"i like to draw"
well damn how else do i tell people that i draw?
๐๐ฒ๐ท๐ฎ๐ผ ๐ฎ๐ถ๐ฎ๐ป๐ฐ๐ฎ ๐ฏ๐ป๐ธ๐ถ ๐ฝ๐ฑ๐ฎ ๐ฟ๐ธ๐ฒ๐ญ, ๐ฐ๐พ๐ฒ๐ญ๐ฎ๐ญ ๐ซ๐ ๐ช ๐ฑ๐ช๐ท๐ญ ๐ฝ๐ฑ๐ช๐ฝ ๐ด๐ท๐ธ๐๐ผ ๐ท๐ธ๐ฝ ๐๐ฑ๐. ??
"part 2 is fanslop" you can have your criticisms, and i admit it lost the horror, but dont EVER call it slop THAT SHIT WAS SOULFUL. IT WAS MADE WITH SOUL.
#sfawtde
@LashSleeper like hell yeah, the most popular minecraft โargโ rn is about my favourite eldritch horror
the most popular minecraft arg rn completely butchers my favourite eldritch horror
The horrible fate of The King in Yellow is to be watered down into something comprehensible
Lowkey Avery and d3r are cooked bcs if wifies is getting main inspiration from the original kiy book most of them end in tragedy or death except for a few ppl in repairer of reputations + the two survivors in The mask