Maybe there aren’t thousands of players online. But somewhere, someone’s on the couch with their kid, playing split-screen, laughing, figuring things out together, side by side.
If that’s all Hypercharge ever is… that’s enough for us. Not every game is meant to be online-only.
A little progress check. Switching from Unity to UE5 has a learning curve, but I thoroughly enjoy the process.
#UnrealEngine#IndieDev#IndieDevHour#gamedev
(Art assets are from Fab. I can share the links if anyone wants)
First game dev post! Been diving into materials and niagra with unreal engine and made this character overlay. Not what I was initially going for, but I'd say it looks pretty interesting.
#gamedev#vfx#UnrealEngine