Fortnite ha desbloqueado todos los estilos de Clasificatoria para cosméticos más antiguos como Felina y Zadie vanguardia, lo cual dependía de tu rango de temporadas anteriores.
Esto no es un bug, es intencional, y ahora podrás usar todos sus estilos.
Está película me hace preguntarme si en alguna época existieron los seres inmortales, ya que antiguas enseñanzas así lo atestiguan. Se llama FOREVER. 🎥🍿
I came across this old Ubisoft video about Studio Alice, and it explains so much as to why writing quality and standards have completely declined from back then to now.
So basically, Ubisoft back in the day during their prime era created an entire internal group to improve the quality of their writing. Writers would bring in their scripts to get another set of eyes on them, and then have problems pointed out, and actually be challenged when something wasn't working. Corey May in this video talks about how important it was for writers to have somewhere to go for HONEST feedback.
He talks about when he was writing games himself, there were times where he had nobody to turn to for help or guidance. Nobody to look at his work and tell him what they thought. Studio Alice was partly his attempt to give the writers the support system he wished he had. He says writers would come to him and basically say, "I need your help. I would love it if I could show you my work and you could tell me what you think of it."
What is said at 4:57 literally describes the current state of Ubisoft writing quality. Lowkey, she kinda foreshadowed today's Ubisoft.
I find this so funny because watching this video after my tweet about the Ubisoft writer seemingly being oblivious to how much worse the new Black Flag Resynced writing feels compared to the old really puts things into perspective.
@LibezWolf La triste “continuación” de Unity >~< por eso en 2017 todos aplaudieron el cambio tan radical que dio la Saga con Origins sin imaginar lo que en después se transformaría…
Realmente prefiero como lo gestiono DC al hacer ciudades ficticias ubicadas en diferentes áreas, para justificar el porque hay héroes que no ayudan a otros por la distancia y que los eventos modernos no afecten las ciudades como pasa con marvel y el 9/11
I think an important distinction keeps getting lost whenever people defend the newer Assassin's Creed games by saying:
**“Assassin's Creed has always had gods and mythology because the Isu have always existed.”**
Yes, the Isu existed in classic Assassin's Creed — but the **presentation was fundamentally different**.
In the older games, the Isu weren't presented primarily as a mythology playground. They were the mysterious remnants of an advanced civilisation whose technology humanity misunderstood as supernatural.
The Apple of Eden wasn't simply a magical artifact. What appeared to be magic was technology beyond contemporary human understanding.
Minerva, Juno and Jupiter weren't introduced so we could go adventuring through mythological realms fighting legendary creatures. Their names and appearances drew upon human mythology because later civilisations interpreted these ancient beings as gods.
That distinction mattered.
The old Isu were mysterious, unsettling and deliberately difficult to understand. AC2's glyphs and Truth puzzles gradually suggested that human history itself had been manipulated. Subject 16's messages made you question Abstergo, history and even what you were seeing through the Animus.
Then encounters with Minerva and Juno expanded that mystery without completely removing it.
**The Isu supported Assassin's Creed's science-fiction conspiracy. They didn't replace it.**
That's why saying “the old games had mythology too” doesn't really address my criticism of the newer direction.
I'm not against the Isu.
I'm not against Pieces of Eden.
I'm not even against mythology influencing Assassin's Creed.
I actually want the Isu to matter.
What I miss is when mythology was something Assassin's Creed **deconstructed through science fiction**, rather than something the games increasingly seemed interested in letting us experience almost at face value.
Give me strange precursor technology.
Give me hidden messages buried throughout history.
Give me artifacts whose abilities seem impossible.
Give me Assassins and Templars fighting over technology neither side completely understands.
Give me that uncomfortable feeling that something ancient has been manipulating human civilisation from behind the curtain.
**Make the Isu mysterious again.**
Because to me, the First Civilization was far more interesting when discovering what they *really were* felt more important than discovering which mythology we'd visit next.