@LeonArtmann No, usually I prefer to use mine own realizations for things like this. Here I have two Cinemachine cameras, one is top-down following main character and the second one is inside of his body. So all the things (offsets, shifts, etc.) are done with usual Cinemachine setup.
After long pause I've returned to work on project again and started with some shooting and feedback. For now it plays not so well, but at least I have a good base to work on.
#gamedev#unity3d#indiegame
@_DeceptiveGames Definitely it's aiming. I need to implement some type of aim help since I want to make shooting more arcade style. Aim help will be configurable gameplay options for sure.
Working on adventure game about van camping and protecting your base. Tried the idea of my friend on changing camera perspective. Looks like this will be one of the features. #gamedev#indiedev#unity3d#indiegame#screenshotsaturday
I lost my job right before the New Year, so Iβm currently seeking new opportunities as a VFX Artist. Ideally, Iβd love to work with Unity 3D. Please share this to help me find an exciting new role!π
Artstation: https://t.co/kC1gBYbEJf
LinkedIn: https://t.co/71PT05KAfO
(P.S. I created a small FX scene in Unity today to grab some extra attentionβha-ha!)
#realtimevfx #unity3d #vfx #gamedev #gamedevelopment #vfxfriday #IndieGameDev #IndieDevs
There are a lot of things left to be done, but for now Iβm happy with the current progress. I hope this prototype will have any kind of future, but anyway it was really enjoying working on it.
#madewithunity#gamedev#indiedev