I’m Rourke, a narrative systems designer looking for work! I have experience in social simulation games and procedural narrative systems generally. I help organize @roguelike_con, worked for startups on experimental NDA'd games, and make weird digital art+games.
Let's team up! 😄
You know you’re exhausted and need to sleep when you re-read the last paragraph you wrote and find:
“… that void that exists between the fabric of space and time where research projects without good documentation and examples go to die, never to be reused or loved again…”
Our evaluation models a digital twin of a real-world worksite, considering CDC community transmission numbers, resource bottlenecks, and more to test the efficacy of corporate policies to mitigate the risk of employees contracting COVID-19 through a hybrid or in-person work model
I'm excited to finally share the preprint of Clockwork - A hybrid social simulation engine built on Discrete Event Simulation and Agent-Based Social Simulation methodologies.
https://t.co/ziIOuDlFRf
I think we should make more games that are relevant to the places where we live
in my ideal world, game designers are as important to local community-building as barbers or small-town journalists
& I want to make a space/org/structure to help make this happen
We’re hiring a professor in experimental game design at the University of Alberta! Super excited about this position and the UofA is great! Happy to answer questions!
https://t.co/mCbhvYTcWw
The top 10 institutions with the largest / most active research groups in this area are the same as in 2022, though there is some reshuffling of the order within the top 10.
Hey, you -- yeah, with the ADHD and the cool projects! You know how all of those projects are, like, 80% done? And how you can't figure out how to get them over the line? And how frustrating that is?
The following thread contains an infohazard, proceed at your peril! ;)