🚨 PC GIVEAWAY ALERT 🚨
We're giving away this ONE-OF-A-KIND Gears of War: E-Day GeForce RTX 5080 Founder's Edition PC with @NVIDIAGeForce!
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https://t.co/AkFcrHVfPR
We're giving away a CONTROL Resonant custom wrapped NVIDIA GeForce RTX 5080 to celebrate its official release with #RTXON.
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T&Cs: https://t.co/Mbf7w3j1q3
@GigabearForever Easy, use the world PvP mod people been using and integrate it. Make WoW have Dark Age of Camelot RvR, which WoW based the 2 factions on originally. Endless fun, no need for raising level caps ever.
@AggrendWoW You guys really did do it! I haven't been this excited for a game in years. And best of all, I get to share it with my wife now - it will be her first time playing ever. You and the team created a platform for great new memories to happen!
OPUS 5.5 just made an entire animated ad by itself for $0
no image generation. no video generation. no editing
completely one-shotted by OPUS 5.5 inside claude code
i tested it on RYZE mushroom coffee with a single prompt, and then i just waited
what it did on its own:
- researched the product, the audience and the angle
- wrote the script and built the storyboard
- pulled the real product images straight from the web
- produced the voiceover and the captions itself
- rendered the finished ad, ready to post
you don't need a stack of paid AI tools anymore. opus 5.5 handles the whole production end to end
RT + reply 'OPUS' and i'll send you the complete workflow
(must follow so i can DM)
@Marmstrongwow Thank you! 🙏
As a mmo player that started with UO, EverQuest, DAoC and then went into WoW vanilla beta - I appreciate the dedication to what made WoW special! Any OG mmo players can see it. Forever has that thing. Don’t let retailists change it. Hold the line FOREVER!
I'm seeing a lot of discourse about who WoW Forever is being made for and while I cannot speak for anyone else on the team I can speak for myself. I am making WoW forever for the classic gamer and for the millions of people who have had their accounts lapse over the years because they were not satisfied with changes that were made to the game. Whether those changes were to the art style, the story, social aspects, game design, or changes to their favorite class.
I did not spend the last year of my life relearning and mastering how to do things like we did it 20+ years ago for retail players. I could have taken it easy and just kept doing things like I had done for the past 8 years on retail...because I was much more familiar with it and it actually takes a lot less time to do (height maps on textures do a ton of heavy lifting). Because the reality is that the majority of retail players wouldn't care and would probably actually prefer it. But I felt I had a duty to uphold an artistic vision and integrity that millions of people expect from us. But not just for our players, but for my co-workers past and present who worked on it over 20 years ago. If I could not create something that resembled their work then I failed not only them...but myself.
Please do not take this as me throwing any shade at retail players or the retail team because I am one myself...but I wanted to make Forever as authentic of a Vanilla experience as possible. This involves making decisions wildly different than retail. It means holding the line against changes that create a domino affect down the road. It means keeping friction and inconveniences in the game. It means finding friends and forming groups with strangers and being social!! Because WoWs social aspects have always been the pillar of the game and over the years it has slowly been chiseled away at with changes that allow you play alone.
Since the day I started working on the Riverglades I have lived by three sayings.
"Convenience is the death of the journey."
"If you're making a game for everyone then you're making it for no one."
"Every change we make incurs a debt to the authenticity of the game and sooner or later that debt will be paid."
These are my core beliefs and I had a specific group of people I was targeting with my work. These beliefs cannot be shaken and I will try to hold the line against anything that goes against them and will continue to pester the team about things that feel out of place.
That being said, my hope is that Forever will pull in as many people as possible, whether you are a retail gamer, a classic gamer, someone who hasn't played in years, or even a new player. I hope you can all remember what made this game so special in the first place and that starts with understanding why we are so passionate about keeping it authentic.