@Challengertcg Combo is one thing, but INFINITE combo creates a dangerous design space into future sets as more cards get released. Limiting the number any loop can happen like some other games I've played (3) generally works. Getting 3 points off Renata a turn vs. infinity.
@UzchessCup Nothing malicious, he just didn't want to take the extra steps, the way the table is to where Hans is is too much work and the.......oh who am I kidding? He hates him!
@playriftbound Lux infinite combo=even if it doesn't end up being viable. You still just ban to stop the loop, infinite locks or insta wins feels bad, gets boring on both sides of it. it's just gonna get easier to do with a deeper card pool later on.
@Challengertcg Can't Ban Aurora with its less broken replacement. Late game expensive units would never work. You can't spend 12 energy on a single unit in this game unless you're already way ahead
@GeorgeG_TCG@Challengertcg Also I wanna add how annoying it is to cast a called shot and my opponent almost always reacts like I'm a piece of shit scumbag with no skill.
@Challengertcg driving problem behind these points is horrible foresight which is a recurring theme. They didn't expect the best of cards to be so valuable. This in turn makes their main event prizing a joke. They either cut the best of and everybody quits or increase main prizing by 4 or 5x